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Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sat Mar 23, 2019 2:53 am
by Goldorak
kuroderuta wrote:
pixym wrote:Hi,

I have just seen the 2019.2 video materials. What about the "Anime Kernel" that have been shown in the previous video announcement material ?


Also interested in this.


It’s coming too, we just didn’t get into the video export along with a few other slides.

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sat Mar 23, 2019 2:56 am
by pixym
Thank you for reply :-)

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sat Mar 23, 2019 5:29 pm
by michax
Is this experimental release available for normal standalone license owners?
When trying to use it I'm getting error that i need All Access license (I currently own standalone octane 4 license).

otoya-license-error.png

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sat Mar 23, 2019 7:55 pm
by Timmaigh!
Same question, do i need the new Enterprise license to try this out? 2019.1 XB1 works even without it...its kind of confusing at the moment.

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sun Mar 24, 2019 5:38 am
by shine71
"Q: How do I know my GPU is using hardware for ray tracing acceleration?
A: Make sure RTX acceleration is enabled in File > Preferences > Devices Tab > Use RTX acceleration (experimental). RTX acceleration will be enabled automatically for all devices which support RTX hardware acceleration, currently the NVidia Turing GPU range. "

Hi guys!
downlaoded and installed to play a bit with new features.
is it normal that I don't find any RTX control in this release, differently to what mentioned in main topic?
I attach a screenshot.

Thanks!

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sun Mar 24, 2019 9:24 pm
by mojave
shine71 wrote:"Q: How do I know my GPU is using hardware for ray tracing acceleration?
A: Make sure RTX acceleration is enabled in File > Preferences > Devices Tab > Use RTX acceleration (experimental). RTX acceleration will be enabled automatically for all devices which support RTX hardware acceleration, currently the NVidia Turing GPU range. "

Hi guys!
downlaoded and installed to play a bit with new features.
is it normal that I don't find any RTX control in this release, differently to what mentioned in main topic?
I attach a screenshot.

Thanks!


You must be using a different version as otherwise you'd see something different there. Please make sure you download one of the links from the initial post from this thread which are the only ones that currently support this feature.

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Mon Mar 25, 2019 8:52 am
by shine71
Thanks a lot for your reply, Mojave! :)

I'll be trying asap!
Have a great day

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Mon Mar 25, 2019 12:33 pm
by marcvankaam
eklein wrote:marcvankaam,

I had the same problem with my 2x RTX 2070 their was no difference with "RTX On". The problem is the Nvidia driver 419.35. Download the new version of creator ready driver 419.67 that Nvidia did for GDC. Is not available yet in the normal nvidia driver location. Get the Windows version from here https://www.nvidia.com/content/DriverDownload-March2009/confirmation.php?url=/Windows/419.67/419.67-desktop-win10-64bit-international-crd-whql.exe&lang=us&type=TITAN.

See below the test with 2x RTX 2070 with benchmark scene where I got 3.16 times faster with "RTX On" and 70.08 M/sec.
OctaneRender_2019_Preview.jpg


@Eklein Thank you for you reply! Im not home yet but will try this today right away:D

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Mon Apr 15, 2019 11:02 pm
by calus
Hi Mojave,

Did I understood well that in this version of Octane you have ported all the Octane cuda code to the new "RNDR framework" that provide a Vulkan backend ?
I yes does the GTX cards use also use also the Vulkan backend (without the RTX extension) and if yes is the vulkan backend better than the cuda backend on some points for GTX ?

If I'm curious, this is because I saw the Redshift guys were porting their cuda code to Optix for RTX support,
and they found good improvement for RTX cards but for GTX cards the Optix version is actually slower than the original cuda renderer,
so for GTX cards they fallback to the cuda renderer.

So I'm wondering if Vulkan have the same issue for GTX or on the contrary show some improvement over the cuda backend.
But anyway I'm happy Otoy choosed the Vulkan way instead of Optix,
pretty exciting, already found several experimental pathtracers implementation on github.


By the way if this version is ported to the RNDR framework, shouldn't it support other backend out of the box, as metal and x86 ?

Re: OctaneRender RTX | Vulkan - preview release is out!

PostPosted: Sat Apr 20, 2019 4:41 pm
by cdepaoli
Is it a new policy change that previews are no longer available to subscribers?