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Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Fri Mar 15, 2019 11:37 am
by Yichen_Dou
Otoy, have you done research about the user group? For those individual artists, designer or small studio, including me, we don't have more than 2 GPUs in our machines because it's unnecessary. According to stats, GPU performance is dramatically increasing in these few years, whcih means less GPU amounts could be the trends for most individuals. Now you make the Octane 4 free with the limitation of gpu amounts and we feel like we are being cheated. In short, perpetual license users like me will be exactly same as free users, wasted what I paid for. I have no words to say, it's too disappointed. I even have had invited my friend to purchase the perpetual license with addon, which is most useless payment after you made the decision.

Re: OctaneRender 4 / All Access -Update FAQ

PostPosted: Mon Mar 18, 2019 4:24 pm
by acc24ex
OMG YOU ARE CONFUSING WITH THE LICENCING - what happened to what I had since beta 1 version, I pay for upgrade and you give me access
- so I have the v 4 paid, and I wanna use 2018.1 - what do I do to have it working fully?
Just give me that - I wanna use all the options we had with 2018.1 beta

..sorry for not reading 24 pages of FAQ and questions from other members :/ (I've been using it since the early beta and beta 3d max)

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Wed Mar 20, 2019 6:01 pm
by gaazsi
that licensing system sounds a. confusing and b. a bit greedy :)
maybe better to switch to another renderer during the next 1-2 years then... sad but true :(
but i am not willing to pay nearly 1000 bucks each year for daz plugin +3 render nodes with 2gpus each... as a freelancer

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Wed Mar 20, 2019 7:07 pm
by Stefan
Hello and congrats on the increased development speed!

I have to agree with many of the previous customers comments though.
I too feel quite disappointed about the short blip that Octane 4 was on the time line.
The quick switch to new version names seems just like an arbitrary excuse to introduce the new licensing system to me.

For example, it was promised that Octane 4 would be able to utilize houdini attributes.
But this essential feature got pushed to the 2018/19 version.
Also the offline licensing was said to come back...

After the rather bad experience with the promised features and delivery dates in my years of octane usage I do not feel comfortable with a big upfront payment.

Having said that, I still like using Octane, but am unsure about the offering.
So let me see if I got it right:
As a current Octane 4 standalone and houdini plugin owner, who wants to use the latest Octane on a machine with two cards, my best option would be, to rent it per "all access" for round about 200$ annually.
If I extend the renting period to three years in total, I would be able to use the version of 2022 continuously.
If I stop the subscription in 2020 or 2021, it will revert back to the relatively obsolete version 4! :roll:
If I purchase an additional USB dongle, I could use which ever version I am allowed online offline as well,
just without the cloud-based features right?

Best regards
Stefan

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Thu Mar 21, 2019 7:47 pm
by ttaberna
Like acc24ex, I am a long time octane user, beta and 3ds max alpha tester. And a yearly paid subscription model means a "goodbye octane" for me. I am a teacher (I have free 3dsmax license) and a hobbyist and cannot afford to pay 200/year in advance to continue playing with octane.
So, so long, it's been a nice 9 year ride. Love octane. :oops:

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Thu Mar 21, 2019 11:57 pm
by robertbrian
Any news about the release date of the Free Tier? Thanks.

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Fri Mar 22, 2019 6:41 am
by alecchalmers
Hi, apologies if these questions have already been asked, I'm going through the many posts of this thread and the FAQ but can't find an answer.

1, Will 'OctaneRender 4™ Enterprise Standalone | Render Slave' be supported right up to version 5?
2. How many computers could I install this on? It would be nice to install it on my work laptop for some lunchtime rendering :D

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Fri Mar 22, 2019 5:06 pm
by gaazsi
most awkward point is the limitation/removal of networkrendering. that was one of my main reasons to use octane... from my pov its obvious that customers should be pushed to use the octane renderfarms that way...
absolutely wrong way...

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Sat Mar 23, 2019 1:35 am
by Goldorak
gaazsi wrote:most awkward point is the limitation/removal of networkrendering. that was one of my main reasons to use octane... from my pov its obvious that customers should be pushed to use the octane renderfarms that way...
absolutely wrong way...


Network rendering is in the enterprise builds.

Re: OctaneRender 4 / All Access - Update FAQ

PostPosted: Sat Mar 23, 2019 1:39 am
by Goldorak
ttaberna wrote:Like acc24ex, I am a long time octane user, beta and 3ds max alpha tester. And a yearly paid subscription model means a "goodbye octane" for me. I am a teacher (I have free 3dsmax license) and a hobbyist and cannot afford to pay 200/year in advance to continue playing with octane.
So, so long, it's been a nice 9 year ride. Love octane. :oops:


You got octane 4 for free (2 years of work on our ends) and can keep using it forever. Sorry But if you want to play with the newer versions go for the free or monthly tiers if you don’t want to go for the annual updates.