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Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Wed Nov 22, 2017 1:08 am
by Terryvfx
hahaha! looking forward to this, keep up the good work.

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Wed Nov 22, 2017 6:54 am
by Lewis
Goldorak, thanks for info about Denoiser, makes sense and it's fully acceptable that when we test it in our cases it can be mixed results but in the end that will help you guys to tweak it even more and make better :).

cheers

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Thu Dec 07, 2017 3:04 am
by pixym
Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Thu Dec 07, 2017 4:32 am
by Goldorak
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


Octane for LW is fully supported and 3.08 is nearly done:

viewtopic.php?p=327159#p327159

https://www.facebook.com/38689510140878 ... 225341326/

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Sat Dec 09, 2017 4:34 am
by pixym
Goldorak wrote:
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


Octane for LW is fully supported and 3.08 is nearly done:

viewtopic.php?p=327159#p327159

https://www.facebook.com/38689510140878 ... 225341326/


Thanks for the head up, that deserves some investigation…

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Sat Dec 09, 2017 9:53 am
by 3dworks
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!

sorry for the little off topic here in this thread about the denoiser!

cheers

markus

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Sat Dec 09, 2017 1:45 pm
by pixym
3dworks wrote:
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!

sorry for the little off topic here in this thread about the denoiser!

cheers

markus


Ô Marcus, I have just realized this confusion last night and I was about to post it ;-/
Sorry for that.

Re: Octane AI denoiser - initial tests, results and next steps

PostPosted: Thu Feb 22, 2018 8:01 pm
by coilbook
it looks like AI denosier blurs out the image. How do you keep the image sharp like it was rendered with thousands of samples?