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Re: Roeland joins development team

PostPosted: Fri Mar 18, 2011 1:45 pm
by Sauger
Welcome Roeland :D :D :D :D

Remember to push for instances for the next release.

Re: Roeland joins development team and Wishes for new features

PostPosted: Wed Apr 27, 2011 1:25 pm
by vipvip
Welcome Roeland,
hope you will contribute with hapiness to this amazing project.

i adress to you my wishes for Octane evoltution ( sorry to put it here but i can't finf anymore the page with future features wishes):

( hierarchical order: )

*1*

REAL MOTION BLUR ( or vector but of course 'real MB'would be coherent with the general extrem quality of octane...)
DISPLACEMENT MAPPING ( like micro disp. of mental ray...)
image sequence mapping for animateds bitmap textures ( with alpha option, like stills: excellent)

*2*
GLARE process on surfaces
GLOW process on surfaces
VOLUMETRIC LIGHTNING ( possibility to create & param. insisde Octane volumetrics light, animatable ? )
animatable controls of camera ( we can contral with maya the DOF quantity nut is it possible to control the BLUR-RANGE DISTANCE -> i did'nt find how)

*3*
more procedural textures

I don't ask for particle or fur/air/fluid conversion, i know it's impossible to preserve the compatibility with 3D softs.
But I HOPE OCTANE WILL BECOME AN ANIM RENDERER AS GOOD AS STILL RENDERER

Regards