3.00 development update

Forums: 3.00 development update
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: 3.00 development update

Postby zga042 » Sun May 29, 2016 1:09 am

zga042 Sun May 29, 2016 1:09 am
calus wrote:
zga042 wrote:Is OpenCL support an 'in progress' thing or a 'never going to happen' thing? Just asking for upgrade purposes.

OpenCL support is never going to happen, Otoy instead works on a compiler to directly use the octane Cuda code on AMD GPU and on other plateform.
Otoy already showed a video of Octane working with a AMD card but aparently was just a prototype.
From the GTC presentation we may think it could be ready eventually after summer, but you can't trust this date more than a rumor.


Thanks from the response. So you mean to say that Octane will never have 'native' OpenCL support, but there's a workaround in process for AMD GPUs? If so, that's great news!
zga042
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Sun Dec 27, 2015 10:19 pm

Re: 3.00 development update

Postby calus » Sun May 29, 2016 8:19 am

calus Sun May 29, 2016 8:19 am
So you mean to say that Octane will never have 'native' OpenCL support, but there's a workaround in process for AMD GPUs? If so, that's great news![/quote]
Yes
Goldorak wrote:As you saw in the video, Octane really is working on AMD cards without us having to do an OpenCL port . But we are running into driver issues that we need to see fixed by the vendor before we release this to users. We also have to do a solid round of performance tuning, same we are about to do on Pascal GPUs.
Pascal ANDRE
--------------------
Maya 2018.5, Windows 7, 128 GB RAM
4x GTX 1070, driver 417.35
--------------------

--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
--------------------
calus
Licensed Customer
Licensed Customer
 
Posts: 1198
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: 3.00 development update

Postby DylanSaunders » Tue Jun 14, 2016 11:12 pm

DylanSaunders Tue Jun 14, 2016 11:12 pm
Kross wrote:.....Octane 3.0 is faster but consumes more RAM and images out inexplicably darker and less color tone.....


I'm not experiencing darker images at all. Yesterday I rendered images in version 2 and today rendered the same scene in version 3, and the images look the same. I mean exactly the same.
DylanSaunders
Licensed Customer
Licensed Customer
 
Posts: 34
Joined: Tue Apr 28, 2015 10:38 am

Re: 3.00 development update

Postby Notiusweb » Wed Nov 30, 2016 8:02 pm

Notiusweb Wed Nov 30, 2016 8:02 pm
Hello!
How is that 3.1 with the toon mode version coming along, is it still in the works?
-Thanks :)
Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan X, 1 Titan Xp
External: 6 Titan X Pascal - 1600W EVGA T2
Plugs: 3DSMax, C4D, Daz, Houdini, Lightwave, Sketchup
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 924
Joined: Mon Nov 10, 2014 4:51 am
Previous

Return to News & Announcements


Who is online

Users browsing this forum: Alex_Hilbert and 3 guests

Fri Jan 18, 2019 11:16 am [ UTC ]