3.00 development update

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Re: 3.00 development update

Postby renderingz » Mon May 16, 2016 2:23 pm

renderingz Mon May 16, 2016 2:23 pm
As per usual absolutely TERRIBLE communication - honestly, what's the issue? Would it be so hard to let people know you're gonna be late? How many more topics and posts w/ the same questions will we have to read about V3 before one of the mods just makes a sticky with all the info there - you're spending hours answering the same questions over and over again. You seriously need to sort your shit with regards to this side of the business - it's pissing everyone off.
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Re: 3.00 development update

Postby macnikec » Mon May 16, 2016 2:46 pm

macnikec Mon May 16, 2016 2:46 pm
Hi,

will Octan 3.00, support Intel Iris Pro 5200 on Macbook Pro 2015?
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Re: 3.00 development update

Postby nuno1980 » Mon May 16, 2016 3:23 pm

nuno1980 Mon May 16, 2016 3:23 pm
macnikec wrote:Hi,

will Octan 3.00, support Intel Iris Pro 5200 on Macbook Pro 2015?
No because 3.0 doesn't support OpenCL yet. OTOY apologizes for delay to newer version 3.x. ;)
NOTE: I'm sorry for bad english due to mute ;)

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Re: 3.00 development update

Postby Notiusweb » Mon May 16, 2016 8:23 pm

Notiusweb Mon May 16, 2016 8:23 pm
I myself read the release date as May 51st, as I transposed the 1 and 5. So for me it's ahead of schedule!
But that official release date, when it occurs, may or may not guarantee that all the plugins are up to the update-spec of the standalone, right? Ie, some features in V3 standalone will possibly be in waiting for the plugin, like they were with the Alpha and Beta? Ie tonemapping checkbox is not in all plugins yet but is in standalone.
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Re: 3.00 development update

Postby Goldorak » Mon May 16, 2016 8:49 pm

Goldorak Mon May 16, 2016 8:49 pm
renderingz wrote:As per usual absolutely TERRIBLE communication - honestly, what's the issue? Would it be so hard to let people know you're gonna be late? How many more topics and posts w/ the same questions will we have to read about V3 before one of the mods just makes a sticky with all the info there - you're spending hours answering the same questions over and over again. You seriously need to sort your shit with regards to this side of the business - it's pissing everyone off.


The blame in this case is all on me. I was ultimately the one responsible for communicating this to you guys, and getting this info out there. I am very sorry we didn't get a post out at least a few days sooner than yesterday .

The decision to take the extra week was made very recently, and it was my call to wait until we had confirmed the 23rd and the final plug-in pricing before positing anything.
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Re: 3.00 development update

Postby visionmaster2 » Mon May 16, 2016 9:42 pm

visionmaster2 Mon May 16, 2016 9:42 pm
hi Goldorak, thank you for the Infos.

will Orc be ready next week ?


thank you

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Re: 3.00 development update

Postby prehabitat » Tue May 17, 2016 3:22 am

prehabitat Tue May 17, 2016 3:22 am
Lots of People wrote:lots of angry stuff


Hey guys, just reiterating Bepe's comment and adding some perspective;

Have a look around: all the bigger software companies have a big marketing and PR/Communication divisions who just pump out the company line and un-technical marketing fluff. Different model, different customer input strategy (until recently perhaps), different income stream, different.
The smaller companies have staff responding on forums; Otoy, Mcneel et al. to varying levels of maturity.
Mcneel have; after missing several deadlines now begun enforcing a 'no deadline' policy. They flat out wont comment on dates: the systems they work within are all too complex, and rely on too many external parties work which is completely outside their control (and they burned themselves giving out dates).

This is one of the more obvious differences between a Visualisation/perspective art studio who's raw output is the product of internal resources only and a software company who have diverse products which interact with such broad range of externally constructed, consistently fluxing (updates, driver changes) resources within the system (Computer).

As an example: In our studio if we have a consultant (visualisation/perspective artist) who isn't delivering drafts and we are concerned they'll miss the deadline we talk to them, if they tell us they cant make it; fine, we goto someone else for that project. If they were our preferred; so we'd still go back, but they do not have any 'unique' input which has no equivalent/comparable.
Compare this to Otoy who need to use layers of Microsoft stuff, layers of Nvidia stuff, Layers of Apple stuff and a whole bunch of internal multi-team member, multi specialty input and stitch it all together into something that FUNCTIONS.

I understand there is an ultra-top end VFX market, where project teams of 10+ work for 6 months+ on the same project; but its the exception amongst the peers on this forum.
Software companies (of the scale of Otoy) have project team of several (10+?) internal programmers with unique specialisations, several external contributors/infrastructure to work within and they are building something with multi-faceted functions - interactive beyond the scope of the most interactive VFX project.

If someone has a good academic argument why Visualisation/perspective art production has anything more than passing relationship/parallel with a software company production I'd be interested to hear it...

EDIT: used VFX a bit naïvely, revised to visualisation/perspective art
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Re: 3.00 development update

Postby jayzed » Wed May 18, 2016 4:12 pm

jayzed Wed May 18, 2016 4:12 pm
Thanks for letting me know. I appreciate being told dates, even if they aren't met (I can hardly complain about missed deadlines, being a digital producer and all) as long as the communications continue to flow. Like many people I am disappointed at the delay as I've been waiting to try a few VR things with volumes that I've found tricky with 2.x but another week won't kill me, I'm not crazy enough to plan anything time critical based on a release date anyway.
I'm also reluctant to install a beta on a machine that may be used for production but I just might relent when it comes to the final beta :-)
Break a leg otoy people, I'd prefer to have something you guys are happy with than a rushed release.
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Re: 3.00 development update

Postby Rikk The Gaijin » Thu May 19, 2016 9:22 am

Rikk The Gaijin Thu May 19, 2016 9:22 am
renderingz wrote:As per usual absolutely TERRIBLE communication - honestly, what's the issue? Would it be so hard to let people know you're gonna be late? How many more topics and posts w/ the same questions will we have to read about V3 before one of the mods just makes a sticky with all the info there - you're spending hours answering the same questions over and over again. You seriously need to sort your shit with regards to this side of the business - it's pissing everyone off.

I don't understand, why are you so mad? You can still using the Beta until June 1st, it's not gonna be different from the final release, apart from a couple of bug-fix, so chill out, brah.

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Re: 3.00 development update

Postby Seekerfinder » Thu May 19, 2016 11:37 am

Seekerfinder Thu May 19, 2016 11:37 am
Notiusweb wrote:I myself read the release date as May 51st, as I transposed the 1 and 5. So for me it's ahead of schedule!

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