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Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

PostPosted: Fri Mar 06, 2015 7:03 pm
by prodviz
Nice work.

Are the fluid sim options in Houdini as in depth as they are in Realflow?

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

PostPosted: Wed Mar 11, 2015 6:33 pm
by juanjgon
First test of the Houdini fur rendered with Octane. There is full support for fur UV mapping and motion blur. Also the polygonal mesh can be rendered as Octane hair for wire frame effects.

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

PostPosted: Fri Mar 13, 2015 1:17 pm
by juanjgon
Testing the support of the Houdini primitives, nurbs o bezier surfaces rendered as tessellated meshes in Octane.

Re: OTOY expands Octane

PostPosted: Tue Jun 02, 2015 5:41 pm
by Steven13
When can we actually expect the plugin for Photoshop that you announced in August 2014 and what will it be able to do/ how is it supposed to work?

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini,

PostPosted: Sat Jan 30, 2016 4:37 pm
by 874604650
i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini,

PostPosted: Tue Feb 02, 2016 12:12 am
by juanjgon
874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss


Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use ;)

https://docs.otoy.com/Houdini/

-Juanjo

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini,

PostPosted: Wed Feb 03, 2016 2:31 am
by 874604650
juanjgon wrote:
874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss


Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use ;)

https://docs.otoy.com/Houdini/

-Juanjo



suport render vdb? or pyro

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

PostPosted: Wed Feb 03, 2016 10:06 pm
by juanjgon
Yes, with the Octane 3 plugin you can render the Houdini volume primitives or OpenVDB files without problems.
https://vimeo.com/151678820

-Juanjo

Re: OTOY expands OctaneRender™

PostPosted: Fri Feb 12, 2016 3:26 pm
by 874604650
Hi
recently i need to render a strawberry and water sence . So about sub-surface scattering in the material of strawberry i confuse..
i see the document about Medium nodes But i didn't get it well..

Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

PostPosted: Mon Feb 15, 2016 11:17 pm
by juanjgon
Yes, the scattering node can be used with some Octane materials to render the SSS effects.

-Juanjo