gabrielefx wrote:all these plugins are developed by freelancers spread all around the world.
After 3 years of the Max plugin development we can't have a full featured tool to create without headaches or experiments our renders.
Can you Imagine a full featured UE plugin when Epic updates its authoring tool monthly?
bartosh44 wrote:What about Zbrush 4R7? As Octane 2.0 and Zbrush user I think it would be great if you will make seamless rendering engine for Zbrush.
Rikk The Gaijin wrote:WOW! Octane for Unreal Engine!
A zBrush integration is really unlikely to happen, as Pixologic just made a deal with KeyShot.
RealityFox wrote:As far as I know, Jim Star is the only main person working on it. And he's busy helping with the Maya or Max plugin as far as I'm aware.
Goldorak wrote:Maybe we're going alphabetically?
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