OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

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Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Postby mark0spasic » Sun Jul 17, 2016 2:11 pm

mark0spasic Sun Jul 17, 2016 2:11 pm
I recently started to experiment with octane render baking features and Unreal 4 engine, and I`m happy with results: D, do you have some information when we could expect Unreal 4 integrated plugin? :)
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Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Postby mojave » Mon Jul 18, 2016 2:20 am

mojave Mon Jul 18, 2016 2:20 am
mark0spasic wrote:I recently started to experiment with octane render baking features and Unreal 4 engine, and I`m happy with results: D, do you have some information when we could expect Unreal 4 integrated plugin? :)


That's awesome mark0spasic!

It would be great if you could share some of your results in either the Galleryor Works In Progress sub-forums.
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Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Postby Titus » Thu Aug 31, 2017 4:52 pm

Titus Thu Aug 31, 2017 4:52 pm
Hi there,

Any update for OctaneRender for UE4 ?
Thanks :)
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