NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby mastergoo » Tue Jun 10, 2014 8:31 am

mastergoo Tue Jun 10, 2014 8:31 am
This is amazing! Thanks for great work!
Allready upgraded to 2.0=)))
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby a.boeglin » Tue Jun 10, 2014 8:33 am

a.boeglin Tue Jun 10, 2014 8:33 am
Hi everyone,

I haven't had much time to use octane lately and daily jobs are taking too much memory for my gpu at the office. Therefore I haven't followed latest octane's development. Did the render passes get added earlier already ? Or are we really having a 2.0 without the most basic feature ?
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby Aenima » Tue Jun 10, 2014 8:53 am

Aenima Tue Jun 10, 2014 8:53 am
And how about the Blender plugin. I bought Octane and the Blender plugin in the early times but not use them because of no Mac version? I like Octane but not use. If i buy Octane2 i get the plugin for no charge but maybe in 2016?

Is any resaon for a refund to the full pack?

Sorry for my english.
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby TRRazor » Tue Jun 10, 2014 8:56 am

TRRazor Tue Jun 10, 2014 8:56 am
Congratulations to Otoy for getting 2.0 out the door!
It was a great and fun beta phase to participate in.

OctaneRender FTW ! :)
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby darkline » Tue Jun 10, 2014 9:36 am

darkline Tue Jun 10, 2014 9:36 am
Great news! Just installed now

How do I use hair and fur in 3DsMax? If I add the hair and fur modifier all that happens is my geometry moves in world space but no fur strands visible, doesn't seem to be an option on the effect panel for octane hair?
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby Silverwing » Tue Jun 10, 2014 9:51 am

Silverwing Tue Jun 10, 2014 9:51 am
First of all: Thanks to all the hard work of every single one involved that went into the development of Octane 2.0
I really appreciate that you listen to your customers and do provide a future proof solution for digital content creation!

Cheers,
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Re: Bulk Licences

Postby prehabitat » Tue Jun 10, 2014 10:29 am

prehabitat Tue Jun 10, 2014 10:29 am
FWIW, Otoy has always offered bulk packs of licences.

geo_n wrote:
glimpse wrote:
geo_n wrote:Does that mean if you have only 1 license then upgrade that for 99euro the next one for rendernode is the regular standalone price 299euro or is it still 99euro? This could get expensive really quick if you need 5 rendernodes, 1495euro total at regular price.
I thought they were making a good networkrender solution for v2.


in that case, investing to bigger mobo, faster cards or even & expander box might be an option to consider =)

I guess we have to find balance here..& it's not much of a point for OTOY to lower the price of v2 as it's already pretty low.


Guess so. At this price for 5 rendernodes, I think I'll pass for now till I have a workstation built specifically for octane that can handle more gfx instead of buying 5 full standalone license that I will not use other than rendernodes..
There was a guy in the forums with access to hundreds of network gpu. Guess that's hundreds of standalone license he needs to buy. :mrgreen:
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby MattRM » Tue Jun 10, 2014 10:32 am

MattRM Tue Jun 10, 2014 10:32 am
Wooaw !!! The great news :D . I just have one question, if I update my Standalone version to version 2.x, still my plugins will work ( Blender plugins ) ? If yes, great, I'll update my version today ;)

Thank you,

Matt
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby Aenima » Tue Jun 10, 2014 11:05 am

Aenima Tue Jun 10, 2014 11:05 am
MattRM wrote:Wooaw !!! The great news :D . I just have one question, if I update my Standalone version to version 2.x, still my plugins will work ( Blender plugins ) ? If yes, great, I'll update my version today ;)

Thank you,

Matt


If im not wrong no. There is a bunch of options in 2.0 which not in the current plugin.
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Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Postby PolderAnimation » Tue Jun 10, 2014 11:13 am

PolderAnimation Tue Jun 10, 2014 11:13 am
nice! thanks guy's!
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