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Re: OctaneRender 2.0 for SketchUp

PostPosted: Mon Apr 21, 2014 11:08 pm
by ppoublan
Dear all,
Great news for all Sketchup users.
Is there a place where we can find details on features ?
Would like to know for example if it automaticaly supports Sketchup component instances ?
Yours
Pascal

Re: OctaneRender 2.0 for SketchUp

PostPosted: Tue Apr 22, 2014 5:00 am
by Seekerfinder
ppoublan wrote:Dear all,
Great news for all Sketchup users.
Is there a place where we can find details on features ?
Would like to know for example if it automaticaly supports Sketchup component instances ?
Yours
Pascal

Look a little higher up in this thread (p2).

Best,
Seeker

Re: OctaneRender 2.0 for SketchUp

PostPosted: Wed Apr 23, 2014 3:36 am
by PINOY
I've been waiting for awhile now and ready to buy!
pinoy

Re: OctaneRender 2.0 for SketchUp

PostPosted: Thu Apr 24, 2014 7:28 pm
by ff7darkcloud
+1, Ready to buy as well.

Re: OctaneRender 2.0 for SketchUp

PostPosted: Mon May 05, 2014 5:27 pm
by Phantom107
Very good news! :D

Re: OctaneRender 2.0 for SketchUp

PostPosted: Sun May 11, 2014 5:08 am
by Sminky
Hi all,
In these days I was searching for a rendering software that could use the full power of the next machine I'm gonna get and I found this super-promising news (I use sketchup).
I'm probably going to purchase this piece of wonder as soon as it is available but I have I question about it: will it be able to render animations made in sketchup (with scene tabs)?
It would be fine also if it could just render a batch of scenes because we can create a scene for each frame with plugins and it would be fantastic if it could render also moving objects (made with proper animation plugin or similars).
Thanks in advance

Re: OctaneRender 2.0 for SketchUp

PostPosted: Thu Jun 05, 2014 8:08 am
by Sminky
Sorry for double post but it's been some time already.
Just a simple question: when could I expect the 2.0 version for sketchup to come out?
I would really like to start using it as soon as I get my new PC (should be soon :D ).
Thanks for your time,
Best regards

Re: OctaneRender 2.0 for SketchUp

PostPosted: Mon Jun 09, 2014 7:41 pm
by fuzzybro
Hi all,

we are pleased to announce that OctaneRender for SketchUp is finally out.

Check out the overview and the manual here:
http://render.otoy.com/manuals/Sketchup/

Purchase page is here:
http://render.otoy.com/shop/sketchup_plugin.php

OctaneRender Team would like to thank all the testers who patiently participated in the development of this plugin and made things happen.

Happy rendering!

fuzzybro
OctaneRender Team

Re: OctaneRender 2.0 for SketchUp

PostPosted: Mon Jun 09, 2014 8:10 pm
by Seekerfinder
Well done Fuzzy! You did a fantastic job.

Seeker

Re: OctaneRender 2.0 for SketchUp

PostPosted: Tue Jun 10, 2014 5:31 pm
by smicha
Fuzyybro,
Finally so good news. Many thanks for your work.

I am worried just about one thing. I have GTX Titan - will I be able to address 6GB of vram? I found in the manual

"EXPANDING THE LIMITS.


Sketchup is a 32-bit application which implies a ~1.5GB limit on the assets. This also means that if you have a GPU rig with 4-6GB of VRAM, it can’t be fully loaded. Octane for Sketchup introduces robust instancing and proxy systems to save and reuse as much data as possible. Complex scenes with bunch of geometry such as tree forests are no longer a hassle. Use simple geometry representation in Sketchup to get better response from Sketchup without loosing quality of a final image with high-poly proxies."

Will we have to wait for 64bit Sketchup to overcome this limit?