OctaneRender 2.0 for SketchUp

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Re: OctaneRender 2.0 for SketchUp

Postby ppoublan » Mon Apr 21, 2014 11:08 pm

ppoublan Mon Apr 21, 2014 11:08 pm
Dear all,
Great news for all Sketchup users.
Is there a place where we can find details on features ?
Would like to know for example if it automaticaly supports Sketchup component instances ?
Yours
Pascal
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Re: OctaneRender 2.0 for SketchUp

Postby Seekerfinder » Tue Apr 22, 2014 5:00 am

Seekerfinder Tue Apr 22, 2014 5:00 am
ppoublan wrote:Dear all,
Great news for all Sketchup users.
Is there a place where we can find details on features ?
Would like to know for example if it automaticaly supports Sketchup component instances ?
Yours
Pascal

Look a little higher up in this thread (p2).

Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender 2.0 for SketchUp

Postby PINOY » Wed Apr 23, 2014 3:36 am

PINOY Wed Apr 23, 2014 3:36 am
I've been waiting for awhile now and ready to buy!
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Re: OctaneRender 2.0 for SketchUp

Postby ff7darkcloud » Thu Apr 24, 2014 7:28 pm

ff7darkcloud Thu Apr 24, 2014 7:28 pm
+1, Ready to buy as well.
( PC ) Win 10 x64 | 4xGTX1080TI | ASUS Rampage VI Extreme | i9 7900x | 32GB | 1600W
( Laptop ) Win 10 x64 | GTX1070 | MSI GT73VR | i7 6820HK | 32GB - Octane Standalone Win 10/ Octane for Sketchup 2018

PORTFOLIO: archvi.wix.com/archvi
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Re: OctaneRender 2.0 for SketchUp

Postby Phantom107 » Mon May 05, 2014 5:27 pm

Phantom107 Mon May 05, 2014 5:27 pm
Very good news! :D
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Re: OctaneRender 2.0 for SketchUp

Postby Sminky » Sun May 11, 2014 5:08 am

Sminky Sun May 11, 2014 5:08 am
Hi all,
In these days I was searching for a rendering software that could use the full power of the next machine I'm gonna get and I found this super-promising news (I use sketchup).
I'm probably going to purchase this piece of wonder as soon as it is available but I have I question about it: will it be able to render animations made in sketchup (with scene tabs)?
It would be fine also if it could just render a batch of scenes because we can create a scene for each frame with plugins and it would be fantastic if it could render also moving objects (made with proper animation plugin or similars).
Thanks in advance
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Re: OctaneRender 2.0 for SketchUp

Postby Sminky » Thu Jun 05, 2014 8:08 am

Sminky Thu Jun 05, 2014 8:08 am
Sorry for double post but it's been some time already.
Just a simple question: when could I expect the 2.0 version for sketchup to come out?
I would really like to start using it as soon as I get my new PC (should be soon :D ).
Thanks for your time,
Best regards
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Re: OctaneRender 2.0 for SketchUp

Postby fuzzybro » Mon Jun 09, 2014 7:41 pm

fuzzybro Mon Jun 09, 2014 7:41 pm
Hi all,

we are pleased to announce that OctaneRender for SketchUp is finally out.

Check out the overview and the manual here:
http://render.otoy.com/manuals/Sketchup/

Purchase page is here:
http://render.otoy.com/shop/sketchup_plugin.php

OctaneRender Team would like to thank all the testers who patiently participated in the development of this plugin and made things happen.

Happy rendering!

fuzzybro
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sketchup_ui.jpg
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Re: OctaneRender 2.0 for SketchUp

Postby Seekerfinder » Mon Jun 09, 2014 8:10 pm

Seekerfinder Mon Jun 09, 2014 8:10 pm
Well done Fuzzy! You did a fantastic job.

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Re: OctaneRender 2.0 for SketchUp

Postby smicha » Tue Jun 10, 2014 5:31 pm

smicha Tue Jun 10, 2014 5:31 pm
Fuzyybro,
Finally so good news. Many thanks for your work.

I am worried just about one thing. I have GTX Titan - will I be able to address 6GB of vram? I found in the manual

"EXPANDING THE LIMITS.


Sketchup is a 32-bit application which implies a ~1.5GB limit on the assets. This also means that if you have a GPU rig with 4-6GB of VRAM, it can’t be fully loaded. Octane for Sketchup introduces robust instancing and proxy systems to save and reuse as much data as possible. Complex scenes with bunch of geometry such as tree forests are no longer a hassle. Use simple geometry representation in Sketchup to get better response from Sketchup without loosing quality of a final image with high-poly proxies."

Will we have to wait for 64bit Sketchup to overcome this limit?
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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