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Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 7:08 am
by mustardseedsg
Hi Aoktar, do you mean that the AE Octane plugin is delayed or cancelled?

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 10:58 am
by aoktar
mustardseedsg wrote:Hi Aoktar, do you mean that the AE Octane plugin is delayed or cancelled?

it's near to beginning of a beta period

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 11:06 am
by mustardseedsg
Fantastic! Looking forward to this!

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 12:31 pm
by pegot
Yes exciting news indeed. I currently use Element 3D for After Effects and while I doubt an Octane AE plug-in would be as fast for animation rendering as E3D, it would be great for faster raytracing when additional realism is needed (E3d v2 has a new limited raytracing option but for me its often too slow to use).

Very curious as to what features such a plugin would support. Would be great if Otoy and VideoCopilot teamed up to provide E3d with an additional render engine but I doubt that's the direction they went in.

Is there any option to sign up as a beta tester when ready?

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 1:59 pm
by aoktar
pegot wrote:Yes exciting news indeed. I currently use Element 3D for After Effects and while I doubt an Octane AE plug-in would be as fast for animation rendering as E3D, it would be great for faster raytracing when additional realism is needed (E3d v2 has a new limited raytracing option but for me its often too slow to use).

Very curious as to what features such a plugin would support. Would be great if Otoy and VideoCopilot teamed up to provide E3d with an additional render engine but I doubt that's the direction they went in.

Is there any option to sign up as a beta tester when ready?


Render speed is same as standalone. Don't expect it quick as element3d. We are not in same category, it uses opengl rendering. And geometry feeding is fast as hell naturally.
In our plugin, added obj, ocs, orbx import. So it's possible to get premade scenes or objects from standalone or c4d via orbx format. Also it supports different content and kernels on different layers. So it's possible to render same scene with DL+info kernel. It support that usage of any layer or composition as a texture in objects. Additionally have a editor window to quickly edit the same parameters and object in different scene format.

I suppose that soon we will ask for beta tester requests in forum.

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 3:16 pm
by pegot
Yes I do realize an Octane plugin wouldn't match the speed of E3d's regular OpenGL rendering mode. But I was thinking it might be quicker than the raytracing modes of E3d and AE's use of Cinema 4D. Also E3d can only use one GPU. I don't know if that's a limitation of the plugin or of After Effects itself. Will the Octane plugin be able to utilize multiple GPU's?

It would be great if import options included direct Alembic support - or would the work flow be to import an Alembic file into Octane standalone and from there bring in the animation to the plugin as an OCS or ORBX file?

Anyway, good to hear this is being actively developed!

Re: NEW: 2014 NAB Show: OTOY brings OctaneRender™ to Adobe After Effects,providing new features and flexibility for video producer

PostPosted: Sat Feb 21, 2015 7:33 pm
by aoktar
pegot wrote:Yes I do realize an Octane plugin wouldn't match the speed of E3d's regular OpenGL rendering mode. But I was thinking it might be quicker than the raytracing modes of E3d and AE's use of Cinema 4D. Also E3d can only use one GPU. I don't know if that's a limitation of the plugin or of After Effects itself. Will the Octane plugin be able to utilize multiple GPU's?

It would be great if import options included direct Alembic support - or would the work flow be to import an Alembic file into Octane standalone and from there bring in the animation to the plugin as an OCS or ORBX file?

Anyway, good to hear this is being actively developed!


You can edit and use alembics via standalone. Also of course it supports multigpu and mesh animations. I'm working on export from C4D for animated scenes. Also see attached sshots.