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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat May 03, 2014 9:34 am
by glimpse
..instead of making some 'Rules' & asking devs for dates (that they could not give), You could do some help, by spreding the word about Octane & motivating creators to push harder (even if they are doing their best).

Once a wise man said: Do the best you can, where you are, with what you have, now. (& leave devs to do their own bussiness) 'Cos now You're just spoiling their time, against Your own good, with all this demotivation.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sun May 04, 2014 7:42 am
by dionysiusmarquis
glimpse wrote:..instead of making some 'Rules' & asking devs for dates (that they could not give), You could do some help, by spreding the word about Octane & motivating creators to push harder (even if they are doing their best).

Once a wise man said: Do the best you can, where you are, with what you have, now. (& leave devs to do their own bussiness) 'Cos now You're just spoiling their time, against Your own good, with all this demotivation.


Can someone pin this on top of every Forum here, in big red letters?

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sun May 04, 2014 4:16 pm
by xxdanbrowne
glimpse wrote:..instead of making some 'Rules' & asking devs for dates (that they could not give), You could do some help, by spreding the word about Octane & motivating creators to push harder (even if they are doing their best).

Once a wise man said: Do the best you can, where you are, with what you have, now. (& leave devs to do their own bussiness) 'Cos now You're just spoiling their time, against Your own good, with all this demotivation.


Yes boss. :lol:

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Fri May 16, 2014 3:58 pm
by wonderboy
Does anybody know when the version 2.0 will be available for Lightwave?

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Fri May 16, 2014 9:45 pm
by Garrick
I take it that rendering with displacements maps on will be done in Path tracing and all other render modes, right?

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Mon May 19, 2014 10:00 am
by geo_n
wonderboy wrote:Does anybody know when the version 2.0 will be available for Lightwave?


Probably after v2 stand alone is out.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed May 21, 2014 4:47 pm
by Area D
yes, the same version that was to come out in April... :cry:

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Tue May 27, 2014 9:48 pm
by emihich
Litlle curiosity about the upcoming New features in the amazing release of a 2.0 version of Octane sometime this year :
I wonder if Hair Fur inplementation will have dynamics capabilities.
Will the plugins also have it ?
So far I am rendering Hair and fur as a separate pass if it does ,have dynamics,
otherwise I just convert it to Geometry.
I understood it will be a much lighter and efficient solution When 2.0 comes .
;) Does anyone know more about it ?if not ,no problem at all, just curious ok ? :?:

Image

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed May 28, 2014 2:41 am
by Rikk The Gaijin
emihich wrote:I wonder if Hair Fur inplementation will have dynamics capabilities.

Octane is just a rendering engine, it doesn't have any dynamics built in, so you will have to animate your hair in your 3D application, and then export them in alembic format.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed May 28, 2014 4:14 am
by emihich
Great ! That's good enough for me , as I've understood, dynamics simulation would get exported via Alembic
or maybe the new Exporter for the 3ds max plugin.(I use 3ds max 2014/15)
Thank you for the info.