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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Fri Apr 18, 2014 2:31 am
by geo_n
abstrax wrote:
Seekerfinder wrote:Wow!

Is there a rough timeframe for the release date?

Thanks,
Seeker

We are aiming for a first release in April.


Two weeks to go and April is over.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Fri Apr 18, 2014 7:44 pm
by kaskudo
What is the possibility I could generate render passes as I do this in cycles blender or in solid angle Arnold?
So I can best use each ride inside Nuke, for example ..

Image

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Fri Apr 18, 2014 8:03 pm
by grimm
kaskudo, take a look at this thread:

viewtopic.php?f=7&t=39208

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat Apr 19, 2014 2:11 am
by enko
Shut-up-and-take-my-money.jpg

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat Apr 19, 2014 9:34 am
by kaskudo
Thanks grimm..
Did you have it available today ..
:)

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat Apr 19, 2014 6:14 pm
by grimm
No, those updates are going to be added in the 2.x versions after 2.0.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat Apr 19, 2014 7:42 pm
by kaskudo
Sorry.
I wrote wrong, I meant that it would be great if we have that option today.
:)
hahahahahaha
Thank you.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Sat Apr 19, 2014 10:24 pm
by grimm
No problem. :D

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Tue Apr 22, 2014 10:26 am
by sampakinpa
Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Apr 23, 2014 12:44 am
by Rikk The Gaijin
sampakinpa wrote:Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?

The network render feature will be faster and cheaper, as you would only need to buy 30 slave licences instead of 30 full licenses (assuming 1 GPU = 1 machine)