NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby funk » Wed Mar 26, 2014 5:43 am

funk Wed Mar 26, 2014 5:43 am
I didnt realise you guys were so hard at work in the secret dev cave because of all the 1.5 betas

This looks pretty cool! Some nice features for sure. Congrats
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Postby v-cube » Wed Mar 26, 2014 6:01 am

v-cube Wed Mar 26, 2014 6:01 am
This is absolutely great!
I am already counting hours....
Thank you for your work.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby j7th » Wed Mar 26, 2014 6:06 am

j7th Wed Mar 26, 2014 6:06 am
very impressive! any plans for special shader for hair and fur?
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Postby Andrea1972 » Wed Mar 26, 2014 6:23 am

Andrea1972 Wed Mar 26, 2014 6:23 am
This is really interesting, in the past weeks there was a real flood of good news on Octane, you are doing a great work!

Can you already confirm if there is a plan on the pricing scheme for upgrades for existing users? Also, how is the version 2.0 going to behave with existing (older) scene files, and with existing plugins?
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Re:

Postby abstrax » Wed Mar 26, 2014 6:36 am

abstrax Wed Mar 26, 2014 6:36 am
Andrea1972 wrote:This is really interesting, in the past weeks there was a real flood of good news on Octane, you are doing a great work!

Can you already confirm if there is a plan on the pricing scheme for upgrades for existing users?

Yes, there will be an upgrade price which is lower than buying new licenses. Details are still being finalized.

Also, how is the version 2.0 going to behave with existing (older) scene files, and with existing plugins?

We didn't introduce the versioning for nothing ;) We try to keep things compatible in both directions as much as possible.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby MattRM » Wed Mar 26, 2014 6:56 am

MattRM Wed Mar 26, 2014 6:56 am
Just awsome as asual !!!

Hope the update price will be like the beta ;)
In all way, Just awsomes and waiting for this released !!!

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby aLeXXtoR » Wed Mar 26, 2014 6:57 am

aLeXXtoR Wed Mar 26, 2014 6:57 am
Shut up and take my money! :)

P.S.: Will there be Ctrl+Z implemented in Standalone? ))
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby RobSteady » Wed Mar 26, 2014 7:04 am

RobSteady Wed Mar 26, 2014 7:04 am
Great work, guys!
Looking forward to network rendering :D
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby 00Ghz » Wed Mar 26, 2014 7:14 am

00Ghz Wed Mar 26, 2014 7:14 am
Nice....great work.

Still missing undo and render passes. That should be all ;)
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby radiant » Wed Mar 26, 2014 7:28 am

radiant Wed Mar 26, 2014 7:28 am
wow im astounded by this news :D
Cant wait to see how these new features work, i think hollywood might be using this when 3.0 comes out lol

Also,
Will there be any Nuke integration, i have been using it for two years now in my course and this would do wonders for it :)
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