NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby geo_n » Fri Apr 18, 2014 2:31 am

geo_n Fri Apr 18, 2014 2:31 am
abstrax wrote:
Seekerfinder wrote:Wow!

Is there a rough timeframe for the release date?

Thanks,
Seeker

We are aiming for a first release in April.


Two weeks to go and April is over.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby kaskudo » Fri Apr 18, 2014 7:44 pm

kaskudo Fri Apr 18, 2014 7:44 pm
What is the possibility I could generate render passes as I do this in cycles blender or in solid angle Arnold?
So I can best use each ride inside Nuke, for example ..

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby grimm » Fri Apr 18, 2014 8:03 pm

grimm Fri Apr 18, 2014 8:03 pm
kaskudo, take a look at this thread:

viewtopic.php?f=7&t=39208
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby enko » Sat Apr 19, 2014 2:11 am

enko Sat Apr 19, 2014 2:11 am
Shut-up-and-take-my-money.jpg
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby kaskudo » Sat Apr 19, 2014 9:34 am

kaskudo Sat Apr 19, 2014 9:34 am
Thanks grimm..
Did you have it available today ..
:)
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby grimm » Sat Apr 19, 2014 6:14 pm

grimm Sat Apr 19, 2014 6:14 pm
No, those updates are going to be added in the 2.x versions after 2.0.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby kaskudo » Sat Apr 19, 2014 7:42 pm

kaskudo Sat Apr 19, 2014 7:42 pm
Sorry.
I wrote wrong, I meant that it would be great if we have that option today.
:)
hahahahahaha
Thank you.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby grimm » Sat Apr 19, 2014 10:24 pm

grimm Sat Apr 19, 2014 10:24 pm
No problem. :D
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby sampakinpa » Tue Apr 22, 2014 10:26 am

sampakinpa Tue Apr 22, 2014 10:26 am
Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Rikk The Gaijin » Wed Apr 23, 2014 12:44 am

Rikk The Gaijin Wed Apr 23, 2014 12:44 am
sampakinpa wrote:Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?

The network render feature will be faster and cheaper, as you would only need to buy 30 slave licences instead of 30 full licenses (assuming 1 GPU = 1 machine)
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