Re: NEW : Preview of OctaneRender 1.5 Per object visibility
Posted: Mon Dec 02, 2013 5:12 pm
by emihich
Great feature.
NEW : OctaneRender 1.5 Alembic animation support continued
Posted: Mon Dec 02, 2013 7:51 pm
by RayTracey
Howdy folks,
in the first preview of the upcoming 1.5 version of Octane standalone, we've shown camera path animations exported from a 3D modeling app with the Alembic file format. This preview takes it a step further, showing that Octane is also capable of real-time preview rendering of animated scenes. While this functionality was already present in some plugins, having it in the standalone opens up some interesting possibilities. It will allow for e.g. animaton rendering on a network cluster or on the cloud without requiring the 3D host application and it's also interesting for future animation specific features in the standalone. As mentioned before there's also the possibility to export and exchange animations between the different OctaneRender plugins.
Some early tests (all rendered in real-time on 4x GTX 680s), needless to say this is an incredibly fun feature:
Cheers!
the OctaneRender team
Re: NEW : OctaneRender 1.5 Alembic animation support continu
Posted: Mon Dec 02, 2013 7:59 pm
by Bulwerk
Sweet! Looks nice
Re: NEW : OctaneRender 1.5 Alembic animation support continu
Posted: Mon Dec 02, 2013 8:41 pm
by j7th
Cool news! It's already support mesh deformation like cloth or skinned mesh?
Re: NEW : OctaneRender 1.5 Alembic animation support continu