NEW : Preview of OctaneRender 1.5

Forums: NEW : Preview of OctaneRender 1.5
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby ashurao » Mon Nov 25, 2013 6:25 pm

ashurao Mon Nov 25, 2013 6:25 pm
Hello,

This is great news. I'm looking forward to testing this new update.
With these new features, plugins will they still useful?
We just have to export with alembic file, from C4D for exemple, right?
Mac Pro 2010 6 cores 3,33 - Mac OS 10.11.6 - 16Go - GTX 780 3Go and GT 640 4Go - Archicad 19 - Cinema 4D R17 Visualise - Octane Render V3
ashurao
Licensed Customer
Licensed Customer
 
Posts: 46
Joined: Mon Mar 07, 2011 11:06 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby merid888 » Mon Nov 25, 2013 8:49 pm

merid888 Mon Nov 25, 2013 8:49 pm
amazing, waiting for next reléase
thank you octanerender team !! :D
W11 x64 Bits Workstation, 32 Gb 3200 Mghz DDR4 Corsair, Asus X570 Plus Wifi, Ryzen 9 5950x 3.4 Ghz, M2 WD Black-SN850x 1 Tb, Corsair H100i RGB PLATINUM, 1 RTX A4000 16 GB, 1 Power Supply Corsair RM850x.
User avatar
merid888
Licensed Customer
Licensed Customer
 
Posts: 812
Joined: Sun Aug 28, 2011 10:48 pm
Location: Merida

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby Elvissuperstar007 » Mon Nov 25, 2013 9:24 pm

Elvissuperstar007 Mon Nov 25, 2013 9:24 pm
DOUBLE-SIDED MATERIALS
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2422
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby RayTracey » Tue Nov 26, 2013 12:44 am

RayTracey Tue Nov 26, 2013 12:44 am
gabrielefx wrote:very good!


Thanks!

gabrielefx wrote:is it possible to set on-off visibility in reflections?

i see the car reflected on the floor but invisibile, is it possible to do the inverse?


Visibility of reflections is not possible.

pixelrush wrote:Hmmm yeah, objects need to be made invisible in reflections too, otherwise very good. 8-)

You can make objects completely invisible using their general visibility.

suvakas wrote:Awesome!!!! Just awesome... thank you so much for this feature. 8-)
And when it's invisible for camera it doesn't generate alpha, right?

Suv


Thanks Suv, invisible objects shouldn't generate alpha.

bepeg4d wrote:great, well done, thanks for sharing, Sam :D
ciao beppe

Thanks Beppe

ashurao wrote:Hello,

This is great news. I'm looking forward to testing this new update.
With these new features, plugins will they still useful?
We just have to export with alembic file, from C4D for exemple, right?


This feature will be exposed through the API, so the plugins will have it as well. Alembic is just a file format to interchange animated scenes between plugins, plugins to standalone or plugins to cloud.
RayTracey
OctaneRender Team
OctaneRender Team
 
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby Andygraph3D » Wed Nov 27, 2013 8:19 am

Andygraph3D Wed Nov 27, 2013 8:19 am
hmm ... but this new feature will give more speed to render ?
if i have many opacity map and esclude the cast shadow, the render will be more speed ?
Andygraph3D
Licensed Customer
Licensed Customer
 
Posts: 268
Joined: Wed Mar 20, 2013 7:25 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby gabrielefx » Wed Nov 27, 2013 8:30 am

gabrielefx Wed Nov 27, 2013 8:30 am
now is possible to create a dome with an HDR texture applied on it and use the sun.
The dome will not cast shadows and we will use hdrs+sun.
simple!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Postby tegatwork » Wed Nov 27, 2013 9:08 am

tegatwork Wed Nov 27, 2013 9:08 am
HDR + sun? What a great news, i'm very missing that feature...
tegatwork
Licensed Customer
Licensed Customer
 
Posts: 111
Joined: Thu Apr 18, 2013 8:07 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby Andygraph3D » Wed Nov 27, 2013 9:25 am

Andygraph3D Wed Nov 27, 2013 9:25 am
ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?
Andygraph3D
Licensed Customer
Licensed Customer
 
Posts: 268
Joined: Wed Mar 20, 2013 7:25 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby Sighman » Wed Nov 27, 2013 9:53 pm

Sighman Wed Nov 27, 2013 9:53 pm
Andygraph3D wrote:ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?


According to the initial post, the object that you don't want to have a shadow for must have its own 'object' ID. I don't know how object IDs are assigned but this will need to be a function of the OBJ exporter or plugin.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby enricocerica » Mon Dec 02, 2013 11:39 am

enricocerica Mon Dec 02, 2013 11:39 am
Sighman wrote:
Andygraph3D wrote:ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?


According to the initial post, the object that you don't want to have a shadow for must have its own 'object' ID. I don't know how object IDs are assigned but this will need to be a function of the OBJ exporter or plugin.


I think it simply means that the object should be exported individualy and imported in a dedicated mesh node.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: Google [Bot] and 12 guests

Thu Mar 28, 2024 11:09 am [ UTC ]