The OctaneBench competition

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Re: NEW : The OctaneBench competition

Postby suvakas » Mon Sep 30, 2013 2:27 pm

suvakas Mon Sep 30, 2013 2:27 pm
glimpse wrote:
suvakas wrote:I don't use standalone version very offten.
Can Octane auto-collect all the resources my scene uses (models, materials, textures)? Smth like "pack a scene" ?
Or do I have to do it manually?

Suv


as far as I know there is no such auto functions, so You better start packing =p

Too bad.
So everything has to be in the same folder where the Octane scene is?

Suv
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Re: NEW : The OctaneBench competition

Postby eskandar » Mon Sep 30, 2013 3:06 pm

eskandar Mon Sep 30, 2013 3:06 pm
Hi,
just a fast question,
can we use LiveDB materials?

Thanks
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Re: NEW : The OctaneBench competition

Postby FrankPooleFloating » Mon Sep 30, 2013 10:33 pm

FrankPooleFloating Mon Sep 30, 2013 10:33 pm
Ahhh, RayTracey, I see you are in... a couple more questions:

Is it CET or CEST?.. I am Eastern Time US.. and trying to figure out when my deadline is.. CET seems to be 6 hours ahead of me.. so my deadline is 6pm Eastern US tomorrow?

Can I put my zip on my site (server) and email a link to that address you gave?

I have never packed up an Octane scene and opened on another computer... does the scene use relative paths from location of OCS file?.. or does everything need to be in one folder? -- as you can see, I have a rather complex scene.. certainly that would suck if you to went to open my scene and find that it is looking for stuff in my Octane_Bench_Competition folder on my H:\ drive....
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Re: NEW : The OctaneBench competition

Postby RayTracey » Mon Sep 30, 2013 10:40 pm

RayTracey Mon Sep 30, 2013 10:40 pm
PeterLux wrote:
RayTracey wrote:One more thing: in order to declare the winner, we need to verify if the file size and rendertime of the scenes meets the competition rules. Could all participants to the competition email their scene to [email protected] (subject "OctaneBench competition entry") by 1 October midnight CET?

Cheers


I checked all my email accounts and NO ONE can handle file sizes of 60MB!!!
So I will NOT be able to send the file per email!!!

So what are we going to to about this?


If your scene is too large to email, you can PM me the file.
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Re: NEW : The OctaneBench competition

Postby RayTracey » Mon Sep 30, 2013 10:46 pm

RayTracey Mon Sep 30, 2013 10:46 pm
FrankPooleFloating wrote:Ahhh, RayTracey, I see you are in... a couple more questions:

Is it CET or CEST?.. I am Eastern Time US.. and trying to figure out when my deadline is.. CET seems to be 6 hours ahead of me.. so my deadline is 6pm Eastern US tomorrow?

Correct.

Can I put my zip on my site (server) and email a link to that address you gave?

Yes you can.

I have never packed up an Octane scene and opened on another computer... does the scene use relative paths from location of OCS file?.. or does everything need to be in one folder? -- as you can see, I have a rather complex scene.. certainly that would suck if you to went to open my scene and find that it is looking for stuff in my Octane_Bench_Competition folder on my H:\ drive....

That shouldn't be a problem. What matters is that all the textures and geometry are there (and the .ocs file of course), but make sure the scene works as expected in OctaneRender standalone 1.2.

eskandar wrote:Hi,
just a fast question,
can we use LiveDB materials?

Thanks


No, unfortunately you cannot use materials that require the LiveDB, because the benchmark is built upon the demo framework and has the same limitations.
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Re: NEW : The OctaneBench competition

Postby suvakas » Tue Oct 01, 2013 7:50 am

suvakas Tue Oct 01, 2013 7:50 am
RayTracey wrote:No, unfortunately you cannot use materials that require the LiveDB, because the benchmark is built upon the demo framework and has the same limitations.

Damn, I think i used one or two. :)
Didn't know that material already in the scene still needs a permanent connection to DB.

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Re: NEW : The OctaneBench competition

Postby lilbignik » Tue Oct 01, 2013 9:04 am

lilbignik Tue Oct 01, 2013 9:04 am
eskandar wrote:Hi,
just a fast question,
can we use LiveDB materials?

Thanks


RayTracey wrote:No, unfortunately you cannot use materials that require the LiveDB, because the benchmark is built upon the demo framework and has the same limitations.


So, if I use LiveDB, my project file will require licence and internet connection. Am I right?
But I can collect all textures in project folder. C4D integration can do it.
Sorry for my English
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Re: NEW: The OctaneBench competition (LAST DAY)

Postby EVOOXY » Tue Oct 01, 2013 8:54 pm

EVOOXY Tue Oct 01, 2013 8:54 pm
Here is my submission. I emailed the zip to [email protected] (Reiersen)

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Re: NEW : The OctaneBench competition

Postby stratified » Tue Oct 01, 2013 9:50 pm

stratified Tue Oct 01, 2013 9:50 pm
lilbignik wrote:
eskandar wrote:Hi,
just a fast question,
can we use LiveDB materials?

Thanks


RayTracey wrote:No, unfortunately you cannot use materials that require the LiveDB, because the benchmark is built upon the demo framework and has the same limitations.


So, if I use LiveDB, my project file will require licence and internet connection. Am I right?
But I can collect all textures in project folder. C4D integration can do it.


Not sure if it still matters, but you're actually able to use the LiveDB materials. If you save your project, it should work just fine in the demo version.

cheers,
Thomas
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Re: The OctaneBench competition (CLOSED)

Postby RayTracey » Tue Oct 01, 2013 11:13 pm

RayTracey Tue Oct 01, 2013 11:13 pm
The competition is now closed, we want to give a big thanks to everyone who participated. With no less than 28 entries, this competition has been a huge success and it was entertaining to see how some scenes progressed to their final state. The winner will be announced next week.

Cheers!

the OTOY NZ team
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