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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Sun Mar 17, 2013 7:38 pm
by gristle
Thanks for the visibility work around. Might be worth me making a start scene with some defaults already set up.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Mon Mar 18, 2013 2:21 pm
by gigi
hello I have a problem with the IPR. is probably due to my old graphics card nvidia quadro fx 1700 512 mb. with stand alon, though slow, it works! can anyone help me? I attach a screen,

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Mon Mar 18, 2013 3:05 pm
by juanjgon
gigi wrote:hello I have a problem with the IPR. is probably due to my old graphics card nvidia quadro fx 1700 512 mb. with stand alon, though slow, it works! can anyone help me? I attach a screen,


The released version of plugin may have problems with this old GPU. Please, write to me at [email protected] and I will send to you a pre-release of the next version who support the old nvidia GPUs.

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Mon Mar 18, 2013 6:10 pm
by vpii
Any way ever to have material ID buffer. I am using shift camera in the plugin so I not think there is a way to match camera in Lightwave native for workaround for ID. Also maybe in future some type of wizard for surface creation would be great if Live does not work with plugin for Lightwave. Similar to Maxwell in Lightwave.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Mon Mar 18, 2013 6:24 pm
by juanjgon
vpii wrote:Any way ever to have material ID buffer. I am using shift camera in the plugin so I not think there is a way to match camera in Lightwave native for workaround for ID. Also maybe in future some type of wizard for surface creation would be great if Live does not work with plugin for Lightwave. Similar to Maxwell in Lightwave.


You can use the InfoChannel kernel node to render a meterial ID buffer.

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Mon Mar 18, 2013 7:11 pm
by vpii
Very cool missed that one. Thanks for the tip.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Wed Mar 20, 2013 1:34 pm
by gordonrobb
OK, I'm flumoxed. I'm trying to render the Grass and Log scene that is in the LW11.5 content. It only renders the ground and the logo, non of the instances. If I do the space station scene however, it does render the instances. Anyone getting this to work? Am I doing something wrong?

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Wed Mar 20, 2013 1:42 pm
by juanjgon
gordonrobb wrote:OK, I'm flumoxed. I'm trying to render the Grass and Log scene that is in the LW11.5 content. It only renders the ground and the logo, non of the instances. If I do the space station scene however, it does render the instances. Anyone getting this to work? Am I doing something wrong?


Are you sure that grass object is enabled in the scene editor?

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Wed Mar 20, 2013 3:07 pm
by gordonrobb
That was it. Flumoxed no more. Thanks. Will need to set about transferring over the textures now to see how it looks.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

PostPosted: Wed Mar 20, 2013 4:44 pm
by gordonrobb
OK, just given up using the plugin as a renderer for quick, but good looking, test renders. The fact that it pre-processes before every frame is a nightmare. it was taking about 4 times the render time to preprocess. Why is this, and is there a setting I can use to make it not happen?