OctaneRender™ for LightWave™ v1.10 released

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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby juanjgon » Sat Mar 23, 2013 12:16 pm

juanjgon Sat Mar 23, 2013 12:16 pm
gordonrobb wrote:
juanjgon wrote:And if you are rendering and animation with only camera, objects or lights transformations (without object deformations or dinamics) you can set the render mode to "update only transformations", what allow to the plugin render the sequence without reloading the scene for each frame.

-Juanjo


Where do I see this setting? Or do you mean it will be in the next version?


In the options inside the render target root node (open the render target node editor and click over the root node).
http://www.genesisvisual.com/LWOctane_d ... tions.html

-Juanjo
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby juanjgon » Sun Mar 24, 2013 12:08 am

juanjgon Sun Mar 24, 2013 12:08 am
juanjgon wrote:
gristle wrote:Are LW vertex normal maps supported instead of using a smoothing angle?
I could not find anything in the docs about it. Pretty important for rendering models from CAD packages.

Got it running on 275 now, thanks Juanjo


I am working in the support of vertex normal maps, I hope to have it done soon, for the next plugin release.

-Juanjo


Plugin now support vertex normal maps, to be tested in the next release.

-Juanjo
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby gordonrobb » Sun Mar 24, 2013 12:29 am

gordonrobb Sun Mar 24, 2013 12:29 am
Just been playing with the plugin tonight, on an old kitchen model I did years ago. Something that would be useful is support for Lightwaves Limited Region, when setting up textures. Is that a possibility do you think?
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby juanjgon » Sun Mar 24, 2013 8:02 am

juanjgon Sun Mar 24, 2013 8:02 am
gordonrobb wrote:Just been playing with the plugin tonight, on an old kitchen model I did years ago. Something that would be useful is support for Lightwaves Limited Region, when setting up textures. Is that a possibility do you think?


Currently Octane doesn't support render region, I hope to see this feature in the Octane SDK soon.

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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby gordonrobb » Sun Mar 24, 2013 10:08 am

gordonrobb Sun Mar 24, 2013 10:08 am
Here's that kitchen I was talking about. Let it cook overnight (excuse the pun), but my objective to try to get realistic reflections (blurred), and cuastic bounces. I'm very pleased with it. Although it did take me some time get my head around some of the texturing.
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby giacob » Sun Mar 24, 2013 2:28 pm

giacob Sun Mar 24, 2013 2:28 pm
i have discovered what looks like a bug...
if i enable new daylight system when using dl ao the ceiling get darks, i wouls say black... can u confirm?
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby johlanga » Sun Mar 24, 2013 4:18 pm

johlanga Sun Mar 24, 2013 4:18 pm
juanjgon wrote:
polytek wrote:
juanjgon wrote:
Sorry to come back on this topic Juanjo, is it possible to make some kind off slider setup (sorta like the property panel in oct stand alone) in the nodal view for easy selecting, inputting capability with upper and down limit where the input has no influence any more, also a range from 0 to 1 is very limited because you have to dail with decimals, is a valua between 0 and 100% not easier to work with?



I will change some percent values to be used from 0% to 100%, and also try to add limits to some values. It is not easy as it sound due some limitations on the LW SDK, who doesn't allow for example floating point sliders (AFAIK).

- Juanjo


If it´s not a clear advantage over the standalone (the "North Offset" comes to mind), it´s best to choose the same value input.
This is very important if u want to use both extensive on a daily basis! :!:
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby giacob » Sun Mar 24, 2013 5:09 pm

giacob Sun Mar 24, 2013 5:09 pm
the lw plugin manual says that" The Normal channel should be set to the image data type to load a full color normal map."
i cant understand well what i have to do in order to have normal map working
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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby polytek » Sun Mar 24, 2013 8:29 pm

polytek Sun Mar 24, 2013 8:29 pm
You have to load a normal with the "Octane Texture Image" node and set the "node type" as "a Color Image" in order to work correct, the power controles the influence off the Normal map if i am correct...

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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Postby juanjgon » Wed Mar 27, 2013 10:03 am

juanjgon Wed Mar 27, 2013 10:03 am
OctaneRender™ for LightWave™ build 0.10.2 released:
http://render.otoy.com/forum/viewtopic.php?f=36&t=29842&p=131088#p131088

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