Hi Juanjo,
I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.
Cheers
Andrew
gristle wrote:Hi Juanjo,
I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.
Cheers
Andrew
juanjgon wrote:gristle wrote:Hi Juanjo,
I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.
Cheers
Andrew
Thanks, I will test it to see how we can support the vertex normals
-Juanjo
opm wrote:I have a serious problems with my gtx 480. The card crashes and forces me to update every time I change something. Besides rendering is very slow compared to the standalone version.
johlanga wrote:Juanjo, nice release!....no bugs so far
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time
juanjgon wrote:johlanga wrote:Juanjo, nice release!....no bugs so far
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time
It is not possible because bullet dinamics can deform the mesh and Octane needs to reload the object to render it. But there is a room to improve loading time, for example next release is going to have multithread preprocessing who works really nice with complex objects.
-Juanjo
aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!
kindly help
thanks
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