Re: Preview of OctaneRender for Revit
Posted:
Sat Jun 01, 2013 10:43 pm
by face_off
The Revit plugin now has geometry proxies and instancing implemented. I'm just finishing up the manual now. So not far off a release.
Support for ArchiVision RPC prop rendering is unlikely to be in the initial release but such be available shortly after.
Paul
Re: Preview of OctaneRender for Revit
Posted:
Wed Jul 03, 2013 7:39 am
by B_M_A
any news?
looks so promising!!!
Re: Preview of OctaneRender for Revit
Posted:
Wed Jul 03, 2013 11:33 am
by designe
How does the workflow integrate with low poly tree meshes and a randomizer generator such as Crowd?
http://revitaddons.blogspot.com/2013/04 ... r-add.htmlany update on the Revit plug-in release?
Re: Preview of OctaneRender for Revit
Posted:
Thu Jul 04, 2013 1:48 am
by face_off
Hi
To answer the question on the randomizer.....you can load any OBJ mesh into the Octane scene in place of a Revit object. For example, you can assign a Revit RPC person with an OBJ person mesh. For Revit elements which are assigned OBJ proxies like this, you can load a transform CSV file (as you would with Octane Standalone) to "instance" that OBJ mesh many times. If the "randomizer" plugin can write the instance transform to CSV, you could load that into the plugin.
When you load OBJ proxies, you can also edit that Octane materials for those proxies, so the whole system is very easy to use.
Paul
Re: Preview of OctaneRender for Revit
Posted:
Sat Jul 27, 2013 9:35 pm
by Jorgensen
Hi Paul
I'm not very used to do detailed illustrations in Revit (I use Lumion for that), therefore - can you use the OBJ mesh loader to add high quality trees in Revit?
Any news about the status of the plugin?
Thanks
Jorgensen
Re: Preview of OctaneRender for Revit
Posted:
Sun Jul 28, 2013 2:47 am
by face_off
can you use the OBJ mesh loader to add high quality trees in Revit?
Yes.
Any news about the status of the plugin?
It's finished and due for release.
Paul
Re: Preview of OctaneRender for Revit
Posted:
Mon Jul 29, 2013 5:42 am
by face_off