pixelrush wrote:Does the way this plugin has been implemented open up Octane to small scale local network rendering as well as the anticipated cloud service? or is it just not practical considering bandwidth etc? I have 3 PC at home and I could muster 5-6 gpu among them and that would be handy for some missions. If it was practical could Otoy consider an alternative licensing of a max number of say 8 gpu spread across 4 boxes max rather than as many gpu as you can manage to hang off 1 mobo? (Provided that is that they are all rendering the same scene or regions thereof)
pixelrush wrote:OK so we can hack the Blender code when it comes out
daveyt wrote:I hope so, maybe one more teaser to keep us going Jimstar/octane team.
thanks
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