Preview of OctaneRender for Blender

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Re: Preview of OctaneRender for Blender

Postby kavorka » Tue Mar 26, 2013 7:59 pm

kavorka Tue Mar 26, 2013 7:59 pm
JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane... So, Octane plugin can be implemented only the way Cycles is - as internal module.


what exactly does this mean?
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Re: Preview of OctaneRender for Blender

Postby matej » Wed Mar 27, 2013 8:25 am

matej Wed Mar 27, 2013 8:25 am
It means Otoy will need to provide a new Blender with Octane plugin build, for each new version of Blender that will come out (which is relatively often). As I suspected the integration will look like Cycles - an inseparable part of Blender, not like a standard plugin (which is understandable and Blender's "fault", because of lacking Python API)

I just hope you wont throw out Cycles in this specialized build, because some of us use both render engines. ;)
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Re: Preview of OctaneRender for Blender

Postby JimStar » Wed Mar 27, 2013 7:47 pm

JimStar Wed Mar 27, 2013 7:47 pm
matej wrote:I just hope you wont throw out Cycles in this specialized build, because some of us use both render engines. ;)

Don't worry, nothing will be thrown out.;)
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Re: Preview of OctaneRender for Blender

Postby Daniel » Thu Mar 28, 2013 5:31 am

Daniel Thu Mar 28, 2013 5:31 am
JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane...

What might we be missing?
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Re: Preview of OctaneRender for Blender

Postby matej » Thu Mar 28, 2013 7:10 am

matej Thu Mar 28, 2013 7:10 am
Daniel wrote:
JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane...

What might we be missing?

afaik, we wont be missing anything from Octane functionality. What JimStar is saying is that it's not possible to implement the integration only through Blender Python API. Some parts of this integration will need to access Blender functions directly in C/C++. It will be like Cycles, which is not a simple Python plugin, but an integral part of Blender.
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Re: Preview of OctaneRender for Blender

Postby pixelrush » Thu Mar 28, 2013 9:49 am

pixelrush Thu Mar 28, 2013 9:49 am
If its tightly bound like that in a special Blender edition won't the Octane code have to be released under GPL? :roll:
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Re: Preview of OctaneRender for Blender

Postby kavorka » Thu Mar 28, 2013 12:07 pm

kavorka Thu Mar 28, 2013 12:07 pm
I'm more than ok with it being this way. I'm not someone who downloads builds except the current stable release.
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Re: Preview of OctaneRender for Blender

Postby larmannjan » Tue Apr 02, 2013 9:50 pm

larmannjan Tue Apr 02, 2013 9:50 pm
any news on the current state of the development?
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Re: Preview of OctaneRender for Blender

Postby DayVids » Wed Apr 03, 2013 4:47 am

DayVids Wed Apr 03, 2013 4:47 am
I'm producing a TV show which is looking like it will be getting picked up nationally in short order, and I'm hoping that I might see a working build of this in the very near future.

If someone from Refractive/Otoy would like to contact us, I'd be happy to talk a little bit.

Please feel free to PM me, or contact me at david(dot)hadden(aaaaaa t)hardcharge.com

Thanks.
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Re: Preview of OctaneRender for Blender

Postby RealityFox » Sun Apr 07, 2013 8:48 pm

RealityFox Sun Apr 07, 2013 8:48 pm
^ dood if you wanna get in contact with them just send them an email. Much more professional that way rather than leaving a forum message. They probably won't take you that seriously if you just use the forum for contact.
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