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Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Mon Jan 07, 2013 11:55 am
by Refracty
nice to see a new plug in coming soon.
I have hoped the next one will be Octane for Rhino.
Maybe next time.

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Mon Jan 07, 2013 1:13 pm
by cbapog
OMG its cool. i am archicad user from archicad 4.0 version.
15 years work is archicad house model exported to 3dsmax for add furniture and render.

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Mon Jan 07, 2013 1:40 pm
by tubel
thank you! thank you! :shock: :shock:
now a "retard" question: will it support archicad instances?

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Mon Jan 07, 2013 10:20 pm
by face_off
Thanks for the comments.

will it support archicad instances?

I'm not aware of any geometry instancing in ArchiCAD, however I had thought that some sort of auto-grass generation through Octane instancing might be possible.

Great news! Which Archicad Release is necessary?

The plugin will be developed on ArchiCAD 16, and will (ideally) be compiled to run on 14 and 15 too. The version 14 compiled code /may/ run on pre-version 14 ArchiCAD.

Find ways to import detailed trees and other objects directly in the render without using Archicad.

Loading addition geometry into the Octane scene that is not in the ArchiCAD scene could prove difficult for people to use. For example, if the tree loads inside a building, how do you find it to move it? Plus there are many scaling issues. It would be better to load the tree into the ArchiCAD scene first. However if many people request this functionality, I will certainly look at how it could be implemented.

Paul

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Mon Jan 07, 2013 11:47 pm
by rappet
necko77 wrote:...
anyway your competition is artlantis....
good luck


I am so happy to see something happening in connecting Archicad with Octane :D :P :lol:
Good way to start 2013.

I agree on the above Artlantis is competition... (not as renderer ofcourse... Duh :lol: ... but as being a part of the workflow)..
...probably a lot of Archicad users use(d) Artlantis for adding detailed trees and quick texturizing/materializing like I do.
Right now my workflow is from Archicad 2 ATL 2 SKP 2 OR.
Another way is to skip the ATL as in between but adding seperate OBJ's later to the ocs...
.. that I have to export from ATL 2 to obj's... But it is a pretty hard way for a workflow while moving the obj's to the right spot has to Be done manually with trial and errors with the numbers (placement nodes)..
Moving obj by just picking them up with mouse would solve a lot!!!

Anyway.. Excited about what will come :P

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Tue Jan 08, 2013 12:05 am
by face_off
Thanks Rappet - that's very useful information.

What is the reason for not adding the additional scene elements (trees etc) into the ArchiCAD scene, rather than further down the pipeline (in Octane Standalone)?

Paul

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Tue Jan 08, 2013 7:36 am
by necko77
face_off wrote:Thanks Rappet - that's very useful information.

What is the reason for not adding the additional scene elements (trees etc) into the ArchiCAD scene, rather than further down the pipeline (in Octane Standalone)?

Paul



Archicad has BIG problem showing, navigating, redrawing scenes with great number of polygons and archicad is a BIM sogtware which means that archciad is aware of everything that you draw. You can anytime know everything about your project(quantities, sections, views,everything is there)....So when you start adding 3d models of trees, bunch of polygons which must be recalculated every time i move on my scene, open 3d window, section window etc....then archicad become pain in da asss...

Thats why they move final touch of visualization to artlantis...Archicad is not right tool for it

So its a MUST to create simple and effective way of adding 3d objects, UV mapping, texturing, scene in octane render for archicad plugin...
If you want this addon to become part of workflow....then you must help archciad users to finish scene... add objects, adjust textures, mappings in octane render.

I hope this helps

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Tue Jan 08, 2013 8:35 am
by face_off
I hope this helps

I does - thank you. The two viable options are 1) load a tree into the Archicad scene, and then instance it in Octane 100 times (have you seen the instancing tools I wrote for Poser?), or 2) load a dummy (null) object into the ArchiCAD scene (simple sphere for example), which will act as a placeholder for an external obj file. I'll need to check the ArchiCAD API, but I think it would be possible to link the obj filename, rotation and size to the null objects attributes, so you could move the object around the ArchiCAD scene, and the full geometry would move around the Octane scene.

Thanks fro your input.

Paul

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Tue Jan 08, 2013 8:37 am
by face_off
So its a MUST to create simple and effective way of adding 3d objects, UV mapping, texturing, scene in octane render for archicad plugin...

I would envisage the external 3D objects (in obj format) would already be uv mapped, so the plugin would simply allow you to assign an existing ArchiCAD or Octane material definition, and create a new one.

Re: NEW: Preview of OctaneRender for ArchiCAD

PostPosted: Tue Jan 08, 2013 10:13 am
by tubel
face_off wrote:I'm not aware of any geometry instancing in ArchiCAD, however I had thought that some sort of auto-grass generation through Octane instancing might be possible.

when i was referring to "instances" in archicad i was thinking if there is a way for octane to interpret identical objects as "instances"
for example i used archicad for a stadium project and had about 56k chairs and 10k toilets :lol: (a total nightmare), they were the same objects with the same name, and i was thinking there is a way to treat objects with similar names as instances.

if it is a dumb idea i`m sorry :oops: