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Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 01, 2013 2:29 am
by buzby
aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.


Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 01, 2013 12:21 pm
by aoktar
buzby wrote:
aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.


Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?


using of livedb not supported yet. This is not related for conversion but will give many samples for materials. Also we can have materials transfers between plugin/standalone.

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 01, 2013 5:31 pm
by buzby
alexmunteanu wrote:From Materials window: Create->Shader->C4dOctane


Thank you

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 08, 2013 9:15 pm
by buzby
aoktar wrote:
buzby wrote:
aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.


Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?


using of livedb not supported yet. This is not related for conversion but will give many samples for materials. Also we can have materials transfers between plugin/standalone.


Aoktar, can you tell me more about the materials transfers between plugin/standalone?
I purchased this plugin so I could use Octane within C4D, I thought the purpose of the plugin was going to be the added benefit of being able to use all the native materials and lighting within C4d (you may never have said this it is just what I assumed). Is this plugin more of a convenience of not having to switch back and forth between the Octane export plugin that we have been using in the past with OctaneRender standalone, or is this ever going to work natively within C4D using all of C4D's materials and lighting as it matures?

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 08, 2013 9:36 pm
by aoktar
you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 08, 2013 9:48 pm
by buzby
aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you


Sounds great thank you! Yes please do drop them in this thread or you can PM me

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Mon Apr 08, 2013 9:59 pm
by aoktar
buzby wrote:
aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you


Sounds great thank you! Yes please do drop them in this thread or you can PM me


when i prepared for sending, i'm going to send them. in a 1-2 days. ok?

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Tue Apr 09, 2013 12:32 am
by buzby
aoktar wrote:
buzby wrote:
aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you


Sounds great thank you! Yes please do drop them in this thread or you can PM me


when i prepared for sending, i'm going to send them. in a 1-2 days. ok?



Yes thanks you

Re: Preview of OctaneRender for Cinema 4D

PostPosted: Thu May 02, 2013 3:33 pm
by TonyBoy
I know Aoktar is working away at the C4D edition but I miss the updates to his progress. I am anxious to astonish the folks at C4D Cafe with my very fast animation renders (especially those who have expressed skepticism on the whole issue of GPU rendering). Any teasers, Aoktar (and an early congratulations on your future contribution to the rapidly growing Turkish economy!)?