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Preview of OctaneRender for Cinema 4D

PostPosted: Sun Dec 09, 2012 11:57 pm
by RayTracey
Hi everyone,

The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for Maxon Cinema 4D by aoktar. Cinema 4D users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.

This is already the eigth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRenderâ„¢ GPU-based rendering engine directly into major 3d modelling applications (and
more will be announced soon).

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Below are some preview videos showing a working prototype of the integrated plugin:

Updated on Jan 24:

[vimeo]http://www.vimeo.com/58067961[/vimeo]






Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 4:19 am
by cyrillweiss
yeahhh Xmas :-) thx to Octaneteam and aoktar. :-*

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 7:15 am
by indexofrefraction
yes... that is what we need!

all these nodes look nice in the standalone but you have to learn a complete
new workflow and to constantly switch between main app and octane.
to work with a real plugin is much easier.

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 7:39 am
by nehale
Whooo Hoooo so excited!

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 8:30 am
by Rickky
great.
does it take the c4d shader or the octane shader ?

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 9:40 am
by bepeg4d
hi, very interesting, thanks for sharing :)
but the more i think on this and the more i have doubt about this kind of integration :roll:
i would sincerely prefer an integration more like vray and maxwell, with dedicated custom materials not related to the standards ones, but perfectly compatible with the standalone ones for import/export to livedb for example.
the standard cinema materials are not compatible with an unbiased render engine; what we can do with diffusion, environment, fog channels and so on? and what about specuar and reflaction channels? if the specular channel correspond to the roughness it's a bit confused for me
wouldn't be much better to have a material node graph editor inside cinema maybe connected with xpresso for rich interaction between cinema and octane?
ciao beppe

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 10:51 am
by emer_pl
OSX or win only?

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 11:23 am
by Vincent
Great !!!!!!! :mrgreen:

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 1:05 pm
by aoktar
Hi everyone,

it will have all octane shaders and textrures, also other ways. As you see native materials can be use directly, if you convert or put a octance shader you can use.
main concept is speed, quality and easy usage.

thanks

Re: NEW: Preview of OctaneRender for Cinema 4D plugin

PostPosted: Mon Dec 10, 2012 1:33 pm
by Rickky
can you give us a launching date for this, for christmas ? :roll:
Happy, that you integrate the octane shader