Preview of OctaneRender for Cinema 4D

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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby bepeg4d » Tue Dec 11, 2012 6:04 pm

bepeg4d Tue Dec 11, 2012 6:04 pm
hi aoktar,
sincerely i don't know if it could function or not, but in octane, if you want to hide a portion of geometry, you could assign a material portal node with his option disabled. maybe is possible to connect this feature with the compositing tag :roll:
ciao beppe
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby nehale » Tue Dec 11, 2012 6:40 pm

nehale Tue Dec 11, 2012 6:40 pm
is Full motion Blur supported in this plugin?
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby bepeg4d » Tue Dec 11, 2012 7:39 pm

bepeg4d Tue Dec 11, 2012 7:39 pm
hi,
the plugin is connected with the standalone, you can't expect a feature that is not present in octane itself. when full motion blur will come, we could have it in c4d also ;)
ciao beppe
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby nehale » Tue Dec 11, 2012 7:43 pm

nehale Tue Dec 11, 2012 7:43 pm
bepeg4d wrote:hi,
the plugin is connected with the standalone, you can't expect a feature that is not present in octane itself. when full motion blur will come, we could have it in c4d also ;)
ciao beppe


according to this video i thought it already was available https://vimeo.com/49507719
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby aoktar » Tue Dec 11, 2012 8:31 pm

aoktar Tue Dec 11, 2012 8:31 pm
Full motion or object motion blur not available I think, may be come with a update. Then we should have. Octane may be support camera matrix motion blur.
For visibility we can have to do some special tweak with materials. Also vray not supports. But o have a idea for that.
But need extra effort.
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby César » Tue Dec 11, 2012 9:57 pm

César Tue Dec 11, 2012 9:57 pm
Excellent, thanks a lot for your work, Aoktar !

Will we have the node manager, or the possibility to import OCM files ?
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby aoktar » Wed Dec 12, 2012 12:15 am

aoktar Wed Dec 12, 2012 12:15 am
a node manager may be a next step, it's not soo important for me.
OCM files directly can be used. Also now will have all octane texture nodes in material editor and you can use as octane.
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby ashurao » Thu Dec 13, 2012 10:53 pm

ashurao Thu Dec 13, 2012 10:53 pm
Yeahhhhhhh,

Thank you, thank you so much for this christmas gift. :D I'm very excited to use this plug-in, especially for animation. Yeah
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby SpeedAbuser » Thu Dec 13, 2012 11:35 pm

SpeedAbuser Thu Dec 13, 2012 11:35 pm
Wow! This is great!
I love the integration with native C4D materials, that makes it all much more useful in production. Blurry reflections in almost realtime inside C4D?! Unreal!!

Is it going to be possible to save out animation sequences where render subdiv limit or time limit for each frame can be set?
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby aoktar » Fri Dec 14, 2012 1:22 am

aoktar Fri Dec 14, 2012 1:22 am
I'll post some extra info soon. i spend some effort to make Octane as a internal renderer like default renderer. You can render directly in viewport or picture viewer for animations. And there is no different setup for subdivs. Only limit is gpu memory. New gpus is enough most scenes. Also you can taste of instancing ;)
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