useruser wrote:sounds good!
so it is possible to render a huge amount of renderinstances without gettings problems with the memory?
for instance: is it possible to render 500 000 renderinstances of an lowpolyobjekt with a 4 GB-RAM-GTX Geforce 680?
thanks
artdude12 wrote:I haven't seen this mentioned anywhere. Will the C4D plug-in support C4D Multi-Pass or will it have it's own Multi-Pass solution?
mauricesteenbergen wrote:Hi Aoktar,
In my current workflow of C4D/Octane a lot of time is wasted during animation renders, not to rendertimes but to the constantly compiling of the meshes on every frame. Is this process somehow enhanced (faster) in the integrated solution?
lovejimbo wrote:Hi guys,
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded
Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
aoktar wrote:lovejimbo wrote:Hi guys,
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded
Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
some testers who may wish to talk about their experiences in next days. we are trying to do more perfect plugin right now. we will announce when the ready for public.
Great news can't wait to buy this and support your efforts!
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