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Evermotion review of OctaneRender for 3ds Max

PostPosted: Sun Dec 09, 2012 9:26 pm
by RayTracey
Hi all,

we would like to share the very first review of our OctaneRender for 3ds Max plugin by Evermotion. You can read it all here:

http://www.evermotion.org/tutorials/show/7996/octane-render-plugin-for-3dsmax-review

Cheers,

the OctaneRender team

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 12:20 am
by pixelrush
A favourable write up...and he didn't ask for 'flash' so.... :P
After a busy year polishing code team Otoy can look forward to some well deserved holidays :D

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 1:58 am
by Elvissuperstar007
pixelrush wrote:A favourable write up...and he didn't ask for 'flash' so.... :P
After a busy year polishing code team Otoy can look forward to some well deserved holidays :D



'flash'
do not laugh
I also spend a lot of time to create online shaders, and making video tutorials. I can also write my wishes. like most of those sitting on the board. over them but do not laugh. but look at my renders in octane. I think my experience is respect

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 2:20 am
by FooZe
Hi Guys,

Yes, please be civil. We appreciate all the feedback and comments we get and value the contribution of all members of the forum community.
Thanks guys :)

Chris.

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 2:30 am
by Elvissuperstar007
FooZe wrote:Hi Guys,

Yes, please be civil. We appreciate all the feedback and comments we get and value the contribution of all members of the forum community.
Thanks guys :)

Chris.


+1

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 4:40 am
by pixelrush
Its a joke. :roll: ;)

Elvis is a good fellow. I just make a small bit of fun in passing.....
Merry Xmas to Elvis :)

Re: Evermotion review of OctaneRender for 3ds Max

PostPosted: Mon Dec 10, 2012 6:36 am
by vipvip
It seems to be object-motion-blur on particle demo: is it a feature of the max plugin ?