OctaneRender 1.0 available

Forums: OctaneRender 1.0 available
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: NEW: OctaneRender 1.0 available

Postby kaskudo » Wed Nov 28, 2012 2:04 am

kaskudo Wed Nov 28, 2012 2:04 am
Just bought the octane to use in blender.
He was on the cover of the site that you blender was compatible and now this?
Who will return my money?
This is false advertising ...
User avatar
kaskudo
Licensed Customer
Licensed Customer
 
Posts: 29
Joined: Thu Sep 20, 2012 11:03 pm

Re: NEW: OctaneRender 1.0 available

Postby aalpontes » Wed Nov 28, 2012 2:15 am

aalpontes Wed Nov 28, 2012 2:15 am
V1.0 - Non Beta!

Kudos to the development team and helprs/testers.

great job!
aalpontes
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Wed Dec 15, 2010 12:28 pm

Re: NEW: OctaneRender 1.0 available

Postby treddie » Wed Nov 28, 2012 2:31 am

treddie Wed Nov 28, 2012 2:31 am
AWESOME! Congrats on passing this major milestone!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
treddie
Licensed Customer
Licensed Customer
 
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Re: NEW: OctaneRender 1.0 available

Postby octaner » Wed Nov 28, 2012 2:39 am

octaner Wed Nov 28, 2012 2:39 am
I'm a new convert but congrats to the Octane team :D !!!!!!
WIN 8 Pro x64 | ASUS Sabertooth x79| i7 3930k Stepping C2| EVGA GT 520 | 32GB 1600Mhz RAM
octaner
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Wed Nov 28, 2012 1:54 am

Re: NEW: OctaneRender 1.0 available

Postby tglaja » Wed Nov 28, 2012 3:47 am

tglaja Wed Nov 28, 2012 3:47 am
Conrats on the final release v1.00.

Keep improving octane team.
GTX 560 2GB, AMD FX 8350, 8GB RAM, Win7 x64
User avatar
tglaja
Licensed Customer
Licensed Customer
 
Posts: 57
Joined: Tue May 04, 2010 8:59 am
Location: Jakarta

Re: NEW: OctaneRender 1.0 available

Postby Populus » Wed Nov 28, 2012 4:36 am

Populus Wed Nov 28, 2012 4:36 am
Congratulations to the Octane render team! Its really, really great to see Octane finally reach v1.0 status!
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
Populus
Licensed Customer
Licensed Customer
 
Posts: 108
Joined: Sat May 29, 2010 8:21 pm

Re: NEW: OctaneRender 1.0 available

Postby nildoe » Wed Nov 28, 2012 5:33 am

nildoe Wed Nov 28, 2012 5:33 am
Congrats Otoy team..

But i see one thing in the features page... MOTION BLUR? does the max plugin also support this without the Multi-pass effect turned on on the std camera? i mean does Otcane camera also support Motion Blur now?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
User avatar
nildoe
Licensed Customer
Licensed Customer
 
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique

Re: NEW: OctaneRender 1.0 available

Postby pixelrush » Wed Nov 28, 2012 5:42 am

pixelrush Wed Nov 28, 2012 5:42 am
Well done to who ever it was at Otoy who fixed up the manual. Its much better now. :)
There is still some stuff that I would have included but its not bad for v 1.0. ;)
Last edited by pixelrush on Wed Nov 28, 2012 5:45 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Licensed Customer
 
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Re: NEW: OctaneRender 1.0 available

Postby Elvissuperstar007 » Wed Nov 28, 2012 5:44 am

Elvissuperstar007 Wed Nov 28, 2012 5:44 am
nildoe wrote:Congrats Otoy team..

But i see one thing in the features page... MOTION BLUR? does the max plugin also support this without the Multi-pass effect turned on on the std camera? i mean does Otcane camera also support Motion Blur now?

Nildo

Octane version 1.00 is now available. Apart from a few small bug fixes this release is the same as RC 3. The new features like glare and bloom will be available in the next version.

Changes since 1.00 RC 3:
Fixed decreased rendering speed after disabling all emitters in a scene.
Better UI performance when big scatter nodes are selected, or when a mesh node with lots of input pins is selected.
Fixed behavior of cancel button of save dialog.
Fixed aspect ratio bug when specifying a resolution on the command line.
The Linux version can locate the octane.dat file when the path to octane contains non-ASCII characters.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2422
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: NEW: OctaneRender 1.0 available

Postby pixelrush » Wed Nov 28, 2012 6:00 am

pixelrush Wed Nov 28, 2012 6:00 am
BTW Otoy guys your FAQs page has a section 'Availability and the beta program' which talks of things that are no longer relevant... ;)
Nice site make over though. Good to see some attention paid to the business fascade. Seems like after all the childhood struggles Octane finally made it. Well done team Otoy. 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Licensed Customer
 
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 21 guests

Fri Mar 29, 2024 12:31 am [ UTC ]