OctaneRender plug-in developers wanted

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OctaneRender plug-in developers wanted

Postby RayTracey » Thu Nov 15, 2012 9:29 pm

RayTracey Thu Nov 15, 2012 9:29 pm
Hi everyone,

The announcement of our OctaneRender® SDK (Software Development Kit) over one year ago has been a tremendous success: we have received many applications
from developers wishing to license the OctaneRender® SDK to develop an integrated plugin product in collaboration with our company.

We've already announced six integrated plug-in products that are being sold or in development (for 3ds Max, Maya, Softimage|XSI, Daz, Poser and Lightwave) and
there are several unannounced plug-ins in development. However, there are still many popular 3D animation and modeling packages that do not have a plugin planned
yet, so don't hesitate to contact us and express your interest regarding a specific application.


FOR DEVELOPERS

'Integrated plugin' means a complete, native plugin with viewport, scene and material integration into a host application with instant interactive feedback and instant
geometry and parameter/node manipulation, sold as a separate product for the host application in question.

There are still many opportunities available as there are a wealth of different applications a plugin can be developed for. We have developed a special, easy licensing
model to allow companies or individuals to develop these plugin products with the help of our software engineers, and a simple and nearly effortless way to advertise,
sell and support the new plugin product via our existing infrastructure and sales channels.

We also want parties who develop plugin products to be highly motivated to keep developing further, provide quality 3rd line support, and improve the product over time.

If you are interested, please contact via e-mail at: info at octanerender dot com and we will send you an information sheet and advise on the availability of the host
application you would like to develop for.


FOR USERS

If you are an OctaneRender user and would like to see a tightly integrated, viewport fitted OctaneRender plugin product for your favorite 3D application, feel free to link or
reproduce this announcement on community boards where software developers who could be interested in the plugin program frequent.


Yours,
The OctaneRender Team
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Re: Call for integrated plug-in developers

Postby kavorka » Thu Nov 15, 2012 11:14 pm

kavorka Thu Nov 15, 2012 11:14 pm
Question, If someone wanted to develop an integrated plugin for Blender, would that be possible?
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Re: Call for integrated plug-in developers

Postby RayTracey » Thu Nov 15, 2012 11:27 pm

RayTracey Thu Nov 15, 2012 11:27 pm
kavorka wrote:Question, If someone wanted to develop an integrated plugin for Blender, would that be possible?


It depends on how it's implemented.
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Re: Call for integrated plug-in developers

Postby theCreativeMind » Fri Nov 16, 2012 12:10 am

theCreativeMind Fri Nov 16, 2012 12:10 am
Blender integrated Plugin :) Please! I am not a programmer, but probably there is a solution.... and a good challenge.
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Re: Call for integrated plug-in developers

Postby graffer » Fri Nov 16, 2012 5:37 am

graffer Fri Nov 16, 2012 5:37 am
Yes, Blender integrated plugin. I am user.
OctaneRender® Standalone 1.20 | Blender 2.68 | Win7 64bit | Nvidia GTX 480 / 580 | i7 930 | CUDA 4.0
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Re: Call for integrated plug-in developers

Postby Refracty » Fri Nov 16, 2012 6:18 am

Refracty Fri Nov 16, 2012 6:18 am
What about the Rhino Plugin development? Give us a brief update please.
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Re: Call for integrated plug-in developers

Postby suB_Rescue » Fri Nov 16, 2012 7:37 am

suB_Rescue Fri Nov 16, 2012 7:37 am
Maybe some Luxology Modo Plugin?
Its stay really long time in not good conditions.
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Re: Call for integrated plug-in developers

Postby cbapog » Fri Nov 16, 2012 11:20 am

cbapog Fri Nov 16, 2012 11:20 am
Autodesk Revit 2013, Graphicsoft Archicad 16. I am user.
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Re: Call for integrated plug-in developers

Postby Elvissuperstar007 » Fri Nov 16, 2012 12:36 pm

Elvissuperstar007 Fri Nov 16, 2012 12:36 pm
VUE
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Re: Call for integrated plug-in developers

Postby remon_v » Fri Nov 16, 2012 12:50 pm

remon_v Fri Nov 16, 2012 12:50 pm
Modo please :)
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
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