OctaneRender for LightWave Initial Overview

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Re: OctaneRender for LightWave Initial Overview

Postby RayTracey » Tue Nov 13, 2012 8:39 pm

RayTracey Tue Nov 13, 2012 8:39 pm
juanjgon wrote:Here you have a video working with Octane instancing. Plugin can render the LW clones as instances , or can render instances from Null objects simple naming them as any loaded object plus a "-" prefix. Easy :)
Octane for LW is also going to support the LW11 instancing system, but this is going to be added later.

https://vimeo.com/53416909
[vimeo]http://www.vimeo.com/53416909[/vimeo]

-Juanjo


Amazing video!
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Re: OctaneRender for LightWave Initial Overview

Postby tyrot » Wed Nov 14, 2012 12:13 am

tyrot Wed Nov 14, 2012 12:13 am
i cannot still believe it - INSTANCING IN LIGHTWAVE IN OCTANE _ SAME TIME ! WOOOW
man you are giving the BEST present of my 3D life - God bless you!
..
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Re: OctaneRender for LightWave Initial Overview

Postby geo_n » Thu Nov 15, 2012 2:01 am

geo_n Thu Nov 15, 2012 2:01 am
How will the implementation be for lwsn network rendering? Can I use my workstation and send a render command to a node that has multiple gpu via lwsn?
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Re: OctaneRender for LightWave Initial Overview

Postby rezman » Thu Nov 15, 2012 3:16 am

rezman Thu Nov 15, 2012 3:16 am
Will Lightwave 9.6 be supported?
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Nov 15, 2012 8:43 am

juanjgon Thu Nov 15, 2012 8:43 am
geo_n wrote:How will the implementation be for lwsn network rendering? Can I use my workstation and send a render command to a node that has multiple gpu via lwsn?


Yes, I think that can be possible use Screamernet for Octane rendering, perhaps soon after first initial release.

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Nov 15, 2012 8:45 am

juanjgon Thu Nov 15, 2012 8:45 am
rezman wrote:Will Lightwave 9.6 be supported?


I will try to support LW 9.6, but there are a lot of changes in LW SDK that could make this task very complex. When I have more info about this topic I will post it.

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Re: OctaneRender for LightWave Initial Overview

Postby vfxwizard » Thu Nov 15, 2012 10:20 am

vfxwizard Thu Nov 15, 2012 10:20 am
Looks great!

Is this windows only or is it going to work on Mac as well?
This is just a signature
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Nov 15, 2012 7:09 pm

juanjgon Thu Nov 15, 2012 7:09 pm
vfxwizard wrote:Looks great!

Is this windows only or is it going to work on Mac as well?


After initial windows release, I want to support also a Mac version.

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Re: OctaneRender for LightWave Initial Overview

Postby yoshikai » Fri Nov 16, 2012 9:08 am

yoshikai Fri Nov 16, 2012 9:08 am
Amazing!!!!Thank you! octane Team!!
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Fri Nov 16, 2012 4:40 pm

juanjgon Fri Nov 16, 2012 4:40 pm
Lightwave plugin has now all code to support animation. It also support Lightwave SDS and Displacement maps, Dinamics, etc.

User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.

[vimeo]http://www.vimeo.com/53685796[/vimeo]

[vimeo]http://www.vimeo.com/53688615[/vimeo]

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