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Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Fri Oct 19, 2012 4:58 am
by Karba
zhangyufeng wrote:hi all:I have a question,gtx680 and gtx580 which one is faster in octanerender?
thanks.


They are similar at the moment.

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Fri Oct 19, 2012 9:41 am
by zhangyufeng
thanks for reply.

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sat Oct 20, 2012 5:25 pm
by cancel
The latest Octane for Max plug-in supports real-time movable geometry, enabling real-time rendered animation previews.
but i can't find it. How you do it?
And is there any ways to add motion blur?
in this video i can defenetly see motion blur, but can't understand wheys to achive it in octane
http://vimeo.com/49507719

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sat Oct 20, 2012 9:30 pm
by evo
hi, I've just copy the file in the 3ds max 2013x64 directory just as described in the txt file but i've got some error and octane don't start.

(translating by italian version of windows) impossible to find imput cutexrefsetaddress2d_v3 of the procedure in the dynamic connection nvcuda.dll.

after that came this by 3dsmax

DLL <C:\Program Files\Autodesk\3ds Max2013\octane3dsMax.drl>failed to initialize.
Error code 127- unable to find specificated procedure.

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sat Oct 20, 2012 11:46 pm
by Karba
cancel wrote:The latest Octane for Max plug-in supports real-time movable geometry, enabling real-time rendered animation previews.
but i can't find it. How you do it?
And is there any ways to add motion blur?
in this video i can defenetly see motion blur, but can't understand wheys to achive it in octane
http://vimeo.com/49507719


You just have to set Octane properties "movable proxy" to object you want to have to move.
Right click on object/octane properties/set movable proxy.

Regarding motion blur - it is not supported properly yet.
If you want to have simple motion blur, you just have to use standart 3ds max camera with motion blur enabled. It divides one frame into several subframes, render this several subframe and combine several images into one. In this case you have to set less samples per pixel.

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sat Oct 20, 2012 11:52 pm
by Karba
evo wrote:hi, I've just copy the file in the 3ds max 2013x64 directory just as described in the txt file but i've got some error and octane don't start.

(translating by italian version of windows) impossible to find imput cutexrefsetaddress2d_v3 of the procedure in the dynamic connection nvcuda.dll.

after that came this by 3dsmax

DLL <C:\Program Files\Autodesk\3ds Max2013\octane3dsMax.drl>failed to initialize.
Error code 127- unable to find specificated procedure.


Are you sure I have copied all files properly?
Octane3dsmax.dlr should be in plugins directory, not in 3ds max root folder.

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sat Oct 20, 2012 11:58 pm
by evo
Yes all in max root exept for .dlr in plugin folder

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sun Oct 21, 2012 2:08 am
by Karba
evo wrote:Yes all in max root exept for .dlr in plugin folder


What video driver do you use?

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sun Oct 21, 2012 10:53 am
by evo
My system information on nvidia pannel says 280.26. Am i have to update it?

Re: OctaneRender® for 3ds max® Demo available!

PostPosted: Sun Oct 21, 2012 7:08 pm
by Karba
evo wrote:My system information on nvidia pannel says 280.26. Am i have to update it?

Definitely