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Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Mar 08, 2013 7:22 pm
by face
Autofocus is the same as in the standalone version. Things which are in the center of the screen are in focus.
But because the focal depth is a parameter, you can simply plug in a shader where you can select an object which should be in focus, also a null with can be animated...

Must first integrate the background system like texture and daylight and then i think i will start the beta...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Mar 08, 2013 8:15 pm
by wireframex
Do you think to do an open Beta or just select few people ?

Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Mar 08, 2013 9:14 pm
by face
Only selcted people the same as the other plugins...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Mar 08, 2013 9:33 pm
by wireframex
Thanks for your very fast answers :)

Phil

Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Mar 11, 2013 12:51 pm
by face
Another render with animated focal depth.
Thanks again to peterCGS ;)

face


Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Mar 11, 2013 1:03 pm
by wireframex
wow
I must be my future main render engine with SI :)
Can't wait to use it

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Mar 12, 2013 5:52 am
by PeterCGS
Woaw! I can't wait to set the focal depth inside Soft.. This will be sooo fun to play with :) Doing this now with Soft->Octane standalone is nice, but you need to do ALOT of test renders for the full sequence, so you dont end up with a focus that looks completely off (since the DOF range is very tricky to control when the focus gets very close to the camera, I've ended up with alot of ruined night renders when suddenly everything is out of focus... This will be awesome :)..)..

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Apr 02, 2013 4:47 pm
by divider
Hello Face,
I would like to say (well in bad french) that :

I know a lot of people are impatient now, but a well implemented product is the key.
Maybe your excellent work on this new rendering pipeline for SI (from the render region to the passes, and even details like overriding) alone will change the future of Softimage, as a global product for modeling, animating AND rendering (which is it's weakness for now I think).
Thank you for the accuracy of your work, the way you prioritize features needed in a production environnent is really good I think.

Best regards.
Christophe

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Apr 30, 2013 6:58 pm
by yashugan
Hi Face, my honor for you work, but much time is passed without news. Ho work is going? I'm ultra excited for xsi-octane stuff...
Can you give us another ..." something" to see?

Too gentleeeeeeeeeeeee
Honor and respect.

Regards, Luca.

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Apr 30, 2013 10:12 pm
by face
yashugan wrote:Hi Face, my honor for you work, but much time is passed without news. Ho work is going? I'm ultra excited for xsi-octane stuff...
Can you give us another ..." something" to see?

Too gentleeeeeeeeeeeee
Honor and respect.

Regards, Luca.

Hi Luca, thanks for your honor ;)

You can see some examples here on my Vimeo album:
http://www.vimeo.com/album/2185661

face