OctaneRender for Softimage Initial Overview

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Re: OctaneRender for Softimage Initial Overview

Postby PeterCGS » Sat Mar 02, 2013 3:12 pm

PeterCGS Sat Mar 02, 2013 3:12 pm
Hope your vacation is a good one Face! :) I hope we can make it worth your time in the end!
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Re: OctaneRender for Softimage Initial Overview

Postby face » Sat Mar 02, 2013 7:40 pm

face Sat Mar 02, 2013 7:40 pm
PeterCGS wrote:Hope your vacation is a good one Face! :) I hope we can make it worth your time in the end!

I hope the same ;)
But for now i have found a bug which let me despair.
When i try to open a saved scene, Softimage crashed with a access violation in a windows file or in a file inside Softimage.
Hope i can find a solution...

face
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Re: OctaneRender for Softimage Initial Overview

Postby PeterCGS » Sun Mar 03, 2013 2:43 pm

PeterCGS Sun Mar 03, 2013 2:43 pm
Bugger :( Seems like something similar happened previously for you aswell :/ Well, I hope you get some progress done aswell and not just bug-hunting :P
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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 7:34 am

face Fri Mar 08, 2013 7:34 am
The bug seams to be gone.
Here a screenshot of a test render without any problems. ( 00:33:10, DL, 9000s/px, SDK 1.11 )

face
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Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 8:46 am

face Fri Mar 08, 2013 8:46 am
Next try with fake shadows, after ~40min DL.

face
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class2.jpg
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Fri Mar 08, 2013 4:25 pm

wireframex Fri Mar 08, 2013 4:25 pm
Well done Face :)

Could you tell me what graphic card you use for rendering ?

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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 4:47 pm

face Fri Mar 08, 2013 4:47 pm
I use a GTX670 2GB to test.

face
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Fri Mar 08, 2013 5:37 pm

wireframex Fri Mar 08, 2013 5:37 pm
Very interesting !!

Do you think it will be possible to do manual mouse button focus with your plugin like in the Octane stand-alone version ?
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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Mar 08, 2013 6:03 pm

face Fri Mar 08, 2013 6:03 pm
I don´t know if i can catch the actual cursor position inside the preview window.
I must than also create a button which would i put in the camera shader, but i don´t know if it is possible to add buttons in a shader PPG.
The function to calculate the focus depend on the mouse position exists in the Octane SDK, so there shouldn´t be a problem.
All in all i would say, with the standard preview window, i will not implement it, but for sure later on an external preview window.

face
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Fri Mar 08, 2013 6:53 pm

wireframex Fri Mar 08, 2013 6:53 pm
face wrote:but for sure later on an external preview window.
face


Cool, this is something I use very often :)

Others questions :
1 - How works the autofocus option ?
Is it just like select object or NULL to focus to ?

2 - It seems you are close to finish your plugin or need some month before to use it or beta test it ?
Main Computer:
Ryzen 2990WX / 64Go Ram / 1 GTX 1070 8Gb (Display) + 2 GTX 1080 8GB
OS: Windows 10 x64 - NVidia Driver 431.60 - Octane Plugin Build 2019.1.0.1
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