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Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Feb 01, 2013 6:30 pm
by face
wireframex wrote:Good job Mr Face :D

could you tell me if the plugin will support hair/fur ?

Haven´t make anything with hair/fur till yet, only ICE strands any day.
But this will produce very memory intensive meshes...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Sat Feb 02, 2013 8:05 am
by face
A quick video for the new pause/resume render option per keystroke.
Because the response on changing things while rendering isn´t realy good, i have added this.

Also the orthographic camera is shown...

face

[vimeo]http://www.vimeo.com/58766738[/vimeo]

Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Feb 04, 2013 10:39 am
by face
Funny, the response here is lesser as on vimeo ;)

Ok, have added a render pause when also a mousebutton is pressed.
I have made this because the reaktion of user inputs on scenes with pathtracing or direct light, where the gpu is stressed, is realy poor.
Should only be on single GPU systems...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Feb 04, 2013 6:09 pm
by PeterCGS
We just dont want to disturb you thats all ;) Also, its very disturbing just to watch without being able to poke around yourself hehe :)

Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Feb 04, 2013 6:23 pm
by face
There are some things to do before i can make a beta.
The camera shader should be done in one day.
Environment in two - four, depend on the time i have.
The imager should also be go fast.
The last would be the postprocess, whereby i can make it after a first beta release...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Mon Feb 04, 2013 8:51 pm
by Lutze
take your time face. we very much appreciate your work. can' t wait to get a working softimage plugin

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Feb 05, 2013 12:32 pm
by face
Any wishes für the standard imager settings?
I ask because i create an imager at startup which is connected to the render target.
This imager settings can be changed with the imager shader in the render pass output.
Without this output shader, the imager will have the standard settings.

You will also have a camera response curve and a lens vignetting.
Also the gamma and the exposure is set to 1.

I think, i will set the standard settings to values which are more realsic.
Values like a linear camera response curve without vignetting...

If you have other wishes for these or other values, it would nice if you tell they to me...

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Tue Feb 05, 2013 5:01 pm
by PeterCGS
I always put the gamma to 2.0 (Linear) and without vinetting. That the first thing I do in every project so it is set to "default". I think I should set the gamma to 2.2, but find that its hard to get a rich darkness in the "previews", and it looks a little too "greyish".

Thats my opinion atlest :)

Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Feb 08, 2013 11:26 am
by face
A quick screenshot...
Many thanks to PeterCGS for the scene.

face

Re: OctaneRender for Softimage Initial Overview

PostPosted: Fri Feb 08, 2013 2:07 pm
by PeterCGS
Looks like textures are working! :lol: