radiance wrote:havensole wrote:I thought I had commented on this earlier, but I must have screwed something up. Anyway, wouldn't an animation import format like collada/fbx/rib fix some of the import/voxelising issues as it would load the animation at once versus separate obj files for each frame?
it would still need to voxelise, and, importing animation from collada into octane is no easy task. i don't think we will have that in v1.0
Radiance
Well at least can we expect camera animation in further updates (not after 1.0) that will not require re-importing meshes, arch viz animation with changing light intensity of materials (when we got emitters) , sun/sky animation and camera path animation inside octane?
off-topic : And what happens after v1.0 till v 2.0 in matter of cost? free updates or charged ? just out of curiosity.