Refractive Software LTD is proud to announce the availability of version 1.0 beta2.2 RC1 of Octane Render.
The Release candidate is available for testing to licensed customers only on the customer forums.
Once we have finalized the beta 2.2, we will supply updated DEMO versions,
including the plugins for max, maya, xsi and blender, and possibly more upcoming plugins which are in development.
New Features since beta2.1
- Code: Select all
- Multi GPU Support (add more than one GPU to use in device manager)
The navigation/interaction is faster with each GPU you add.
- Recursive textures
- Mix texture - mix 2 textures by an amount (or other texture)
- Scale texture - scale one texture by another
- turbulence procedural texture is more flexible and usefull, can be used in a hierarchy with colours, and scaled with float, float2 or float3
you can for example use it to make brown coloured woods etc with scaling it in the x direction only,
then modulating it as the value of a mix node with a brown and light brown colour, for example.
- many new command line arguments for automation and network batch animation rendering.
from a command prompt, type: 'octane --help' and it will show you all the command argument flags available.
- animation and camera/sundir still frame exporting - plugins for Autodesk Softimage XSI, Autodesk 3Ds Max, Autodesk Maya and Blender. (sketchup and c4d are in development)
Additional Changes & Bugfixes since beta2.1
- Code: Select all
- Rhino compatible OBJ import fixed
- Vertex normal interpolation flip in the render core fixed,
so CAD and Moi3D normals with supplied vertex normals should render with accurate shading
(you must export from Moi3D with the option to weld the edges turned off!)
- make the node inspector not jump back to the top after changing something fixed.
- UV scale float2 node issue fixed
- rgb swatch does'nt update after node parameter change fixed
- make reset camera remember last loaded camera position and last command arg given camera position fixed
- make root project tab's name update the project root node's name fixed.
- and many other small issues are resolved.
Yours,
The Octane Render Team