Octane Render v1.022 beta2.2 Release Candidate 1 released

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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby Richcat » Fri May 14, 2010 9:03 pm

Richcat Fri May 14, 2010 9:03 pm
radiance wrote:btw, please post in the demo forum about demo questions...

Radiance


Please move it :oops:
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby SheepFactory » Sat May 15, 2010 7:58 am

SheepFactory Sat May 15, 2010 7:58 am
Hi I have a question regarding rendering animation out of octane. Is it possible to export a scene I animated out of maya to octane and render it currently? If yes I will buy it immediately. Loving the realtime rendering :)
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby radiance » Sat May 15, 2010 11:03 am

radiance Sat May 15, 2010 11:03 am
SheepFactory wrote:Hi I have a question regarding rendering animation out of octane. Is it possible to export a scene I animated out of maya to octane and render it currently? If yes I will buy it immediately. Loving the realtime rendering :)


yes there is a maya plugin available for beta 2.2 which is in release candidate and will probably be ready for propper release/use during early next week.

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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby SheepFactory » Sat May 15, 2010 6:00 pm

SheepFactory Sat May 15, 2010 6:00 pm
Thanks for the reply. You have a new customer :)
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby luzhien » Wed May 19, 2010 11:07 pm

luzhien Wed May 19, 2010 11:07 pm
Hi radiance, could you please tell us the animation methods that Maya Plugin will be able to work with? (Just joints, smooth and riggid skin, defformers, blend shapes, etc)
Thanks a lot
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby radiance » Wed May 19, 2010 11:10 pm

radiance Wed May 19, 2010 11:10 pm
luzhien wrote:Hi radiance, could you please tell us the animation methods that Maya Plugin will be able to work with? (Just joints, smooth and riggid skin, defformers, blend shapes, etc)
Thanks a lot


Currently it just dumps out a large mesh of your scene per frame as triangles, keeping octane materials intact.

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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby art777 » Thu May 20, 2010 9:40 am

art777 Thu May 20, 2010 9:40 am
Hi everyone!

Is there function "smooth" or support of Maya's "smooth" for smoothing poligonal objects (character objects)?
In which format is output of Octane Render? Is there support of RGBa in Octane Render v1.022 beta2.2?
Will we get Octane Render v1.022 beta2.2 if we buy v1.0 Studio Beta Program now?
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby radiance » Thu May 20, 2010 12:24 pm

radiance Thu May 20, 2010 12:24 pm
art777 wrote:Hi everyone!

Is there function "smooth" or support of Maya's "smooth" for smoothing poligonal objects (character objects)?
In which format is output of Octane Render? Is there support of RGBa in Octane Render v1.022 beta2.2?
Will we get Octane Render v1.022 beta2.2 if we buy v1.0 Studio Beta Program now?


Hi, yes smoothing is supported and there's a maya plugin.
current octane writes PNG files (tonemapped) but we're adding addtional outputs in 2.3
You will have access to all v1.0 version with the current beta.

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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby pedrojafet » Thu May 20, 2010 12:58 pm

pedrojafet Thu May 20, 2010 12:58 pm
Great!! Nice improves. What about plugins for Lightwave and Modo? Are in the roadmap?
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Re: Octane Render v1.022 beta2.2 Release Candidate 1 released

Postby radiance » Thu May 20, 2010 1:05 pm

radiance Thu May 20, 2010 1:05 pm
pedrojafet wrote:Great!! Nice improves. What about plugins for Lightwave and Modo? Are in the roadmap?


We're evaluating those at the moment.

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