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Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Thu Mar 22, 2012 7:40 pm
by x3studio
I also have fingers crossed for You all guys and future development of Blender plugin!

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Fri Mar 23, 2012 1:22 pm
by Transcoderm
:roll: what you've said about Blender plugin gives me heart beat.... heart beat....

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Sat Mar 24, 2012 9:31 pm
by kavorka
I second support for the Blender Plugin.
Blender is the best software to use with programs like this because most of the price for programs like Maya and 3DsMax is for the animation and effects.
Blender is a great modeling package, which is all I need to use with Octane.

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Tue Mar 27, 2012 12:49 pm
by dave62
RS please look at this:
E2C7.jpg




Who use DAZ and really needs octane..

I would even pay in advance to get a real blender plugin!

Any roadmap for this?

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Wed Mar 28, 2012 11:06 pm
by kavorka
I would pay for a real blender integrated plugin too

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Mon Apr 02, 2012 12:38 pm
by ROUBAL
I would pay too. Blender users are a big part of Octanes clients, and I think they were much present in the early age of Octane developpement.

For my own, I have discovered Octane because a member of the early Octane Team invited me to test Octane by a PM message on Blenderartists.org.

I don't regret at all, because Octane render actually improved a lot my images, but it also required a heavy investment in hardware (high end graphic cards, RAM, Cubix box, Router and network extension) and software (switch to 64bits OS, Antivirus license for network extension, Third party software for camera animation).

I think that many Blender users who had before Octane no other choice than the Blender Internal render also invested much to use Octane. Today, there is Cycles, that can use the hardware purchased initially for Octane, but it is not yet as mature and fast as Octane. There is no doubt that it will improve fast, but for what I have tested so far, Cycles material setup system is imho a bit tedious, and I would really prefer to continue using Octane as my main render, for everything.

So, I would really want a Plugin for Blender. I know that there is a compatibility problem with the conditions of GPL License... and I hope that a solution will be found.

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Mon Apr 02, 2012 1:44 pm
by necko77
my money is ready and waiting for that plugin . . .

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Mon Apr 02, 2012 4:31 pm
by matej
I would even pay for an Octane Python scripting interface, so I could write my own plugin :lol:

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Mon Apr 02, 2012 4:56 pm
by ROUBAL
Unfortunately, for my own, I am hopeless ar programming. I have done few things in Quick Basic 20 years ago, and created my websites in bad HTML... thats all my "skills" at coding ! :oops:

So, money ready for the plugin !

I think that if no plugin is made for Blender, that will cause a big money loss for RS when will come the time of purchasing the Octane 2.0 update.

Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD

PostPosted: Wed Apr 04, 2012 2:15 pm
by Marten74
Great!

I´m another Blender user hoping there will be a solution for the license problem.

Thanks for a great renderer that will now speed up towards new heights.

Hurray from Sweden!