OctaneRender® for 3ds max® v1.0 beta 2.56b Released

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OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby radiance » Thu Jan 05, 2012 6:59 am

radiance Thu Jan 05, 2012 6:59 am
Refractive Software® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.56b.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.

This is a minor update over the first version we released last week, version 2.56, which includes a few important bugfixes.
We strongly recommend everyone to upgrade to this version, as it renders faster and produces less noise,
it should perform identical to OctaneRender® Standalone Edition.



For more information including features, screenshots and a live demonstration video, please see our announcement page here:
viewtopic.php?f=7&t=9692

octane3dsmax_splash_src.jpg
OctaneRender(R) for 3ds max(R) v1.0 beta 2.56b



3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.


Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.56, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


NEW FEATURES SINCE LAST RELEASE:

  • New IES light source distributions allow you to use IES photometric data files for area lights.


BUG FIXES SINCE LAST RELEASE:

  • Right mouse сlicks on the render viewport lead to crashes - this is fixed.
  • High amount of noise and fireflies, and poor performance with Diffuse Material are fixed.
  • Image Textures is are not placed in the 3ds max archive


WHERE TO DOWNLOAD?

Please see the instructions that get sent to you via e-mail after you purchased one or more licenses.



We hope you enjoy using OctaneRender® for 3ds max® as much as we loved developing it :)

Yours,
The OctaneRender® Team.
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby danstriker » Thu Jan 05, 2012 8:49 am

danstriker Thu Jan 05, 2012 8:49 am
nice 1! - Cinema4d NEXT? :(
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby mbetke » Thu Jan 05, 2012 9:00 am

mbetke Thu Jan 05, 2012 9:00 am
Image Textures is are not placed in the 3ds max archive


What does it mean? Can someone explain please? :)
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby jamestmather » Thu Jan 05, 2012 2:22 pm

jamestmather Thu Jan 05, 2012 2:22 pm
Thanks guys. That was a wicked fast update. Tested it and it works like a dream. Amazing.
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby gabrielefx » Thu Jan 05, 2012 5:35 pm

gabrielefx Thu Jan 05, 2012 5:35 pm
mbetke wrote:
Image Textures is are not placed in the 3ds max archive


What does it mean? Can someone explain please? :)



Yes...
when you do a Max archive it try to zip every scene's texture with the right path. Using Octane for Max 2.56 3ds was unable to saves the textures in the archive.
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby RUNNER » Tue Jan 10, 2012 8:44 am

RUNNER Tue Jan 10, 2012 8:44 am
When the demo will be aviable to download , i meant the aproximate date ?
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby radiance » Wed Jan 11, 2012 9:20 pm

radiance Wed Jan 11, 2012 9:20 pm
RUNNER wrote:When the demo will be aviable to download , i meant the aproximate date ?


Sometime in february... But i am not making any promises :)

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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby Piernik » Wed Jan 18, 2012 12:59 pm

Piernik Wed Jan 18, 2012 12:59 pm
will there be Blender v. 2.5..?

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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby sirius » Mon Jan 23, 2012 1:24 pm

sirius Mon Jan 23, 2012 1:24 pm
Render To Texture is available OctaneRender® for 3ds max® v1.0?
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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b Released

Postby face » Mon Jan 23, 2012 1:57 pm

face Mon Jan 23, 2012 1:57 pm
sirius wrote:Render To Texture is available OctaneRender® for 3ds max® v1.0?

No, baking shouldn´t work with unibased render engines.

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