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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 5:43 am
by funk
I didnt realise you guys were so hard at work in the secret dev cave because of all the 1.5 betas

This looks pretty cool! Some nice features for sure. Congrats

PostPosted: Wed Mar 26, 2014 6:01 am
by v-cube
This is absolutely great!
I am already counting hours....
Thank you for your work.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 6:06 am
by j7th
very impressive! any plans for special shader for hair and fur?

PostPosted: Wed Mar 26, 2014 6:23 am
by Andrea1972
This is really interesting, in the past weeks there was a real flood of good news on Octane, you are doing a great work!

Can you already confirm if there is a plan on the pricing scheme for upgrades for existing users? Also, how is the version 2.0 going to behave with existing (older) scene files, and with existing plugins?

Re:

PostPosted: Wed Mar 26, 2014 6:36 am
by abstrax
Andrea1972 wrote:This is really interesting, in the past weeks there was a real flood of good news on Octane, you are doing a great work!

Can you already confirm if there is a plan on the pricing scheme for upgrades for existing users?

Yes, there will be an upgrade price which is lower than buying new licenses. Details are still being finalized.

Also, how is the version 2.0 going to behave with existing (older) scene files, and with existing plugins?

We didn't introduce the versioning for nothing ;) We try to keep things compatible in both directions as much as possible.

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 6:56 am
by MattRM
Just awsome as asual !!!

Hope the update price will be like the beta ;)
In all way, Just awsomes and waiting for this released !!!

Matt

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 6:57 am
by aLeXXtoR
Shut up and take my money! :)

P.S.: Will there be Ctrl+Z implemented in Standalone? ))

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 7:04 am
by RobSteady
Great work, guys!
Looking forward to network rendering :D

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 7:14 am
by 00Ghz
Nice....great work.

Still missing undo and render passes. That should be all ;)

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

PostPosted: Wed Mar 26, 2014 7:28 am
by radiant
wow im astounded by this news :D
Cant wait to see how these new features work, i think hollywood might be using this when 3.0 comes out lol

Also,
Will there be any Nuke integration, i have been using it for two years now in my course and this would do wonders for it :)