I've been posting updates on the 3.0.x and 3.1 feature roadmap today.
I also wanted to also share the link below, which is a good overview of some of the real time and VR/AR technology extensions coming to Octane, which will be presended in talks and demos at GDC17:
- Octane/ORBX baking in Unity 2017. We have also tested ORBX->Unity tri-mesh importing for high res scene baking in game mode (not just Octane viewport).
- ORC LightField renders generated from ORBX proxy objects selected in Unity Edtior. These can be streamed back into Unity game mode when running inside ORBX media player. This is essentially a super baking step beyond simple light map or GI baking in textures, and very useful for VR and mixed reality walkthroughs and interactive experiences that need to run at high speed with full reflections and relighting.
- Progress report covering our latest RT ASIC work with PowerVR (we will be doing a GDC presentation with them). We will be sharing at GDC current benchmarks for Octane 4 (being developed by our R&D/Brigade team) running on this HW. It is looking promising. We will also be discussing how the Brigade pieces of Octane 4 will be introduced and tested in several steps following the stable release of Octane 3.1 (which will also continue to evolve and be extended through modules, OSL and Imager SDK even after 3.1 is out)
http://uploadvr.com/exclusive-otoy-brin ... tegration/