Unfortunately this would require parsing the whole scene first to count the objects, which would substantially increase the load time.what I wonder - is there an indication how many objects there are to be exported? I see the number of exported objects increase yet I'd love to have an indication how many there are in total. this way I get at least an idea how long I need to wait for it to finish. would be helpful.
In theory, the Octane plugin is iterating through the assembly/parts tree as quickly as any other exporter - although the C4D exporter might do something fancy with nested scatters (instances) that Octane cannot do which makes it export quicker.with my first tests I got the feeling that the Cinema Exporter is quite a bit faster but I will test that as well later on.
Specifies the Level of Detail to load into Octane. 0.0001 = high LOD and slower load times, 1 = low LOD and very fast load times. The Inventor LOD cap is 1 (so higher numbers than this are treated as 1).
Using the OctaneRender for C4D to load the scene into Octane is a totally different process to using the Inventor plugin - since the C4D model has already been de-instanced (so it's just a single mesh), whereas in Inventor the plugin need to convert all the part instances to meshes, which is a more complex process.In Cinema (no matter how it is imported, whether I have 4 objects or 2400 for the same model) - it takes ~5 seconds until the render window opens.
This is related to the regionalization settings you have setup for Windows. Can you post a screenshot of your Windows Region->Additional Settings window pls?something useful that might be nice to have: make the input in the tolerance setting take '.' and ',' (point AND colon) to separate digits lower than 0. when I put 0.1 using my number pad the value is changed to 1 as the '.' is not accepted. This is only visible when entering the value, closing the settings and opening them again.
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