No, Octane uses IBL, Daylight and geometry emitters to light scenes - so you need to the Octane Inventor Emitter part as place of the Inventor lights. http://render.otoy.com/manuals/Inventor/?page_id=791) is there a way to use the Lights i set up in inventor inside the octane viewport? they are not appearing for me..
Select the material (use the Material Picker in the Viewport) and rightclick the material tree and select "Reconvert Inventor Material". How long are your scene taking to load? How many triangles is Octane reporting they have in the Viewport statistics?2) If i Edit a material in inventor, can it be updated inside the viewport without closing and reopening the viewport? it takes forever to transfer the entire scene even with triangulation tolerance set at 1.
Change the material type to Diffuse, then click the Emission tree item and change it's type from Not Connected to one of the emitter types. You can then tweak the power, distribution, etc.3) if i have a material, how can i add emission to that material in the octane tab? only thing i found is to download a material from the live DB but that overwrites my current material. i would like to keep my material as it is but just add the emission.
This is something you would need to request from the Octane team (via the Octane Standalone 2.23.2 thread). I thought I had read the Otoy were going to provide a quick way to test 3d cube pano's without uploading them to the Metaverse competition - but I can find where I read that...ps: would it be possible in the stereo mode to add one setting? parallel cross. its the same as parallel but with the images inversed. its the only image that can be easily previewed by crossing the eyes without needing special hardware. would be a big help.
When you change the Inventor material for some geometry, you need to refresh the geometry in Octane (click the Refresh button rather than close and reopen the Viewport). 350k triangles should take way less than a minute to load, so something is amiss. Would it be possible to send me the scene pls so I can understand where the load bottleneck is.2) I think i didnt explain myself properly. by "edit material in inventor" i meant that i assign a completely new material. Somehow i do not seem to be able to change the materials from the viewport, except by editing the selected one. lets say i have applied "steel" to a wall, that obviously doesnt make much sense.. so maybe id like to change it to White paint. Currently i have to close the viewport, assign a new material to the wall, reopen the viewport, or go to the material tab, and download a new material from the live DB to overwrite the inventor based material. so basically i would have a white material named steeel. On my scene it takes 7 minutes and 2 seconds to open the viewport. Octane reports 347683 triangles.
I noticed that while it is loading it shoots through most of the objects it has to import, then around 792 it hangs for about 4 minutes on a few objects. I immagine that those objects are the complex objects i imported as step models. But at the other hand those models are not THAT complex.
Over 75% of the import time is within Inventor, so outside my control, sorry.Is there really no other way to speed up the import process?
That just seems wrong. One of the issues is that you can only use a maximum Tolerance value of 1, which is way too low for large scenes (like a house/building/etc). So small scenes (1m x 1m) mesh very very quickly and load in a few seconds, but large scenes 100m x 100m take forever for Inventor to mesh. A potential solution would be to scale the scene down to 10% of it's original size. If you send me the scene I can tell you exactly what is taking all the time to load. Also - make sure he 5 imported components are not of your network.my current project is a realively small Group, but has 5 imported components.. it takes over 30 minutes to load the viewport.
How do you define "what is inside". I suspect determining what is inside would take longer than the load time.for example would it be possible to load only visible components? whatever is inside is ignored..
I tried multi-threading the load, however a) Inventor does not allow more than one thread to acces the Inventor components, and b) because the Inventor GUI takes so much CPU power, having a second thread actually slowed the load time. The fastest option with Inventor is to do the loading on the main thread so the UI is blocked.or use more processors to import.. currently its using only one core.. anything that could speed things up would be great!
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