face_off wrote:Hi Seeker - I don't think X and Y rotations have ever worked on the environment. From memory you can rotate X&Y via the Projection pin transform (but check for yourself). To be certain everything is working correctly, save you scene as ORBX and open it in Octane Standalone and check the rotations there.
Paul
Hi Paul,
We have used X&Y rotations in the environment before so they must've worked. In fact, I'm pretty sure they worked in the 2.x plugins.
We exported the scene to ORVX as you suggested and it works in standalone (Tx, Ty).
I'd appreciate if you could have a look at it for us. Without it there is no way to control HDRI orientation which is obviously important.
Many thanks,
Seeker
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