object based material changes

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Re: object based material changes

Postby prehabitat » Thu Sep 03, 2015 8:46 pm

prehabitat Thu Sep 03, 2015 8:46 pm
Seekerfinder wrote:
prehabitat wrote:Prob my fault for not setting up a fat template of materials which have pre-tweaked octane materials 'default'ed to them.

Yep, this is the key. Standardizing them throughout your office another challenge.



I thought so, projects change SO much it always seemed like there would be too many variations and too much setup required to build the material base (for documentation) then a broad enough asset base (for representation options) *

That said, I have a nice retail rollout in working on which has a set of 40 predefined materials which it would be worth spending the time on; typical visuals as part of our deliverables are a few AXO's and 2-6 perspectives based on the width of shopfront and size of the finished fit-out.
Only hesitation is that it's an interiors project and it may be difficult to get consistent results on the perspectives from the different spaces & different light levels without a more hands-on approach than I can afford... It's a good test piece though; there's another 10 fit-outs this year then up to 40 next year!

Thanks for the pep-talk Seeker! :)
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prehabitat
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Re: object based material changes

Postby face_off » Fri Sep 04, 2015 1:22 am

face_off Fri Sep 04, 2015 1:22 am
It would be great if someone were able to put together a simple tutorial on doing this pls? I think it would be beneficial for a lot of OctaneRender for Revit users.

Paul
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Re: object based material changes

Postby prehabitat » Fri Sep 04, 2015 10:37 am

prehabitat Fri Sep 04, 2015 10:37 am
face_off wrote:It would be great if someone were able to put together a simple tutorial on doing this pls? I think it would be beneficial for a lot of OctaneRender for Revit users.

Paul


I'm happy to record it when I get to it, I'll need to make some demonstration animations to show my team how to maintain the setup anyway.
Can't promise a timeline at the moment though, sorry.
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
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Re: object based material changes

Postby face_off » Fri Sep 04, 2015 10:53 am

face_off Fri Sep 04, 2015 10:53 am
I'm happy to record it when I get to it, I'll need to make some demonstration animations to show my team how to maintain the setup anyway.
Can't promise a timeline at the moment though, sorry.
Awesome - thanks.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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